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Package details
- Latest version
- 0.1.0
- Last updated
- First released
- Unity version
- 6000.0.55 or later
- Package size
- 198.5 MB
- Files
- 30
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- 5
- Views in the past week
- 9
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- Lowest recorded
- $27.99 on
Keywords
- Search for crowd audio
- Search for spectator audio
- Search for booing crowd
- Search for audience system
- Search for immersive audio
- Search for game audio
- Search for stadium ambience
- Search for cheering crowd
- Search for crowd ambience
- Search for sports crowd
- Search for stadium audio
- Search for Crowd Reactions
Dynamic Crowds Audio System Real-Time Cheering, Booing & Stadium Energy
Dynamic crowd audio system for Unity that smoothly blends cheering and booing in real time. Create lifelike stadium reactions instantly with high-quality, ready-to-use crowd recordings.
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Last 6 months
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About this asset
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Bring your arenas, stadiums, and large-scale events to life with a dynamic crowd audio system built for responsive gameplay and immersive audio design.
This system allows you to seamlessly morph between cheering and booing crowds, letting the emotional tone of the audience react naturally to what’s happening in your game. Instead of abrupt audio switches or repetitive loops, the crowd evolves smoothly as the situation changes—perfect for moments of victory, tension, or failure!
The asset also includes a carefully curated collection of high-quality crowd recordings designed to work right out of the box. These samples have been selected and prepared to blend smoothly, making it easy to achieve convincing crowd reactions with minimal setup.
Whether you're building a sports game, arena combat experience, live event simulation, or cinematic sequence, this system gives you an intuitive way to control crowd emotion and energy in real time.
From the publisher's Asset Store listing.
Technical details
Key Features:
• Real-time morphing between cheering and booing
• Seamless looping designed to avoid noticeable repetition
• Dynamic crowd intensity control through a single parameter or function
• Curated, production-ready audio samples included
• Works out of the box with minimal setup
• Designed for sports games, arenas, stadiums, and live events
Technical Specifications
Audio:
- High-quality crowd recordings (24bit 48000khz wav)
- Seamless looping audio
- Balanced and curated crowd samples
System:
- Parameter-driven crowd emotion blending
- Simple integration with Unity audio systems
- Lightweight runtime footprint
Compatibility:
- Works with Unity’s built-in audio system
- Compatible with most game genres
Ideal Use Cases:
• Sports games
• Arena combat games
• Racing games with spectators
• Esports simulations
• Cinematics and trailers
• Stadium environments
• Live event simulations
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.55f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.