Dynamic Crowds Audio System Real-Time Cheering, Booing & Stadium Energy View on Asset Store (opens in new tab)

Package details

Latest version
0.1.0
Last updated
First released
Unity version
6000.0.55 or later
Package size
198.5 MB
Files
30
Favorites
5
Views in the past week
9

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$27.99 on

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Dynamic Crowds Audio System Real-Time Cheering, Booing & Stadium Energy

by Upside Down Bird (opens in new tab)

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Dynamic crowd audio system for Unity that smoothly blends cheering and booing in real time. Create lifelike stadium reactions instantly with high-quality, ready-to-use crowd recordings.

Price $39.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

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Price history for Dynamic Crowds Audio System Real-Time Cheering, Booing & Stadium Energy, 6 months Current $39.99; lowest $27.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Dynamic Crowds Audio System Real-Time Cheering, Booing & Stadium Energy screenshot 1

Dynamic Crowds Audio System Real-Time Cheering, Booing & Stadium Energy screenshot 1

About this asset

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Bring your arenas, stadiums, and large-scale events to life with a dynamic crowd audio system built for responsive gameplay and immersive audio design.

This system allows you to seamlessly morph between cheering and booing crowds, letting the emotional tone of the audience react naturally to what’s happening in your game. Instead of abrupt audio switches or repetitive loops, the crowd evolves smoothly as the situation changes—perfect for moments of victory, tension, or failure!

The asset also includes a carefully curated collection of high-quality crowd recordings designed to work right out of the box. These samples have been selected and prepared to blend smoothly, making it easy to achieve convincing crowd reactions with minimal setup.

Whether you're building a sports game, arena combat experience, live event simulation, or cinematic sequence, this system gives you an intuitive way to control crowd emotion and energy in real time.

From the publisher's Asset Store listing.

Technical details

Key Features:

• Real-time morphing between cheering and booing

• Seamless looping designed to avoid noticeable repetition

• Dynamic crowd intensity control through a single parameter or function

• Curated, production-ready audio samples included

• Works out of the box with minimal setup

• Designed for sports games, arenas, stadiums, and live events

Technical Specifications

Audio:

  • High-quality crowd recordings (24bit 48000khz wav)
  • Seamless looping audio
  • Balanced and curated crowd samples

System:

  • Parameter-driven crowd emotion blending
  • Simple integration with Unity audio systems
  • Lightweight runtime footprint

Compatibility:

  • Works with Unity’s built-in audio system
  • Compatible with most game genres

Ideal Use Cases:

• Sports games

• Arena combat games

• Racing games with spectators

• Esports simulations

• Cinematics and trailers

• Stadium environments

• Live event simulations

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.55f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.