Game Data Workbench Core – Table-Based Data Editor for Unity View on Asset Store (opens in new tab)

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Latest version
1.3.0
Last updated
First released
Unity version
6000.0.66 or later
Package size
962 KB
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Game Data Workbench Core – Table-Based Data Editor for Unity

by Nenoso SRL (opens in new tab)

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Game Data Workbench Core is a powerful table-based data editor for Unity. Quickly browse, filter, edit, and compute values across large datasets to manage your game data faster and more efficiently.

Price $29.99

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Price history

Last 6 months

USD
Price history for Game Data Workbench Core – Table-Based Data Editor for Unity, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 14 May 2026 v1.1.0 Version 1.2.0 released 25 May 2026 Version 1.2.1 released 28 May 2026 Version 1.3.0 released 6 Aug 2026 v1.3.0

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Game Data Workbench Core – Table-Based Data Editor for Unity screenshot 1

Game Data Workbench Core – Table-Based Data Editor for Unity screenshot 1

About this asset

A powerful data editing environment for Unity

Game Data Workbench Core is a professional Unity Editor tool designed to make working with structured game data fast, comfortable, and scalable.

Documentation | Discord

Typical Use Cases

Game Data Workbench Core is ideal for projects that manage large amounts of structured gameplay data, such as:

• Item databases for RPGs

• Enemy stats and balancing tables

• Skill and ability configuration

• Economy and crafting systems

• Localization or configuration tables

• Live-ops balancing and tuning

• Any large ScriptableObject dataset

Instead of editing large datasets through multiple inspectors and scattered assets, Game Data Workbench Core provides a table-based editing environment directly inside Unity. This allows developers and designers to browse, search, filter, and edit large amounts of data with the speed and clarity of a spreadsheet while remaining fully integrated into the Unity workflow.

The tool is particularly useful for projects that rely on data-driven gameplay systems, such as RPGs, strategy games, simulations, or live-ops titles where large datasets must be maintained and balanced continuously.

Game Data Workbench Core supports ScriptableObjects out of the box, but its architecture is not limited to them. Through a flexible data provider system, the editor can work with virtually any data backend. This enables teams to connect the editor to JSON files, CSV pipelines, external services, or proprietary formats while still benefiting from a powerful in-editor editing experience.

With advanced filtering, bulk editing tools, computed columns, and import/export workflows, Game Data Workbench Core dramatically improves productivity when managing complex game data.

Whether you are balancing gameplay parameters, maintaining item databases, editing enemy stats, or managing configuration tables, Game Data Workbench Core provides a fast and reliable environment to handle large datasets efficiently.

The package is also modular and extensible, allowing teams to integrate it into their own pipelines and extend its behavior with custom providers, drawers, and modules.

Game Data Workbench Core helps teams move from tedious inspector editing to a structured, scalable, and designer-friendly data workflow inside Unity.

From the publisher's Asset Store listing.

Technical details

Table-Based Data Editor

Browse and edit structured data through a powerful table interface inside the Unity Editor. View large datasets in a compact grid and edit values directly without navigating multiple inspectors.

Advanced Search and Filtering

Quickly locate specific records using powerful filtering and search tools. Sort, filter, and group data to focus on the information that matters.

Bulk Editing Tools

Apply changes across many records at once. Perform bulk edits, copy/paste operations, and batch updates to accelerate large-scale data maintenance.

Computed Columns

Define calculated columns based on expressions to derive additional values from existing data. This is particularly useful for balancing gameplay parameters such as DPS, efficiency, or cost ratios.

Flexible Data Architecture

Game Data Workbench Core separates the editor UI from the underlying data source. While ScriptableObjects are supported out of the box, the system can connect to any custom backend through pluggable data providers.

Possible integrations include:

  • ScriptableObjects
  • JSON or CSV data pipelines
  • remote services or APIs
  • custom file formats
  • proprietary data systems

Import and Export Workflows

Import and export data using common formats such as CSV or JSON. This allows teams to integrate the tool into existing data pipelines or external balancing workflows.

Schema Creator

Define data schemas visually and generate corresponding C# structures. This allows teams to standardize data models and accelerate the creation of new datasets.

Collection and Complex Data Editing

Edit lists and structured data more efficiently than with the standard Unity Inspector, making it easier to manage nested or complex data structures.

Modular Architecture

Game Data Workbench Core is designed to be extended and customized. Developers can add their own:

  • data providers
  • custom cell drawers
  • adapters and parsers
  • additional modules

Optional Extensions (Coming soon)

The architecture allows additional modules to extend the workflow, such as:

  • Balance tools for analyzing gameplay parameters
  • Sync tools for reviewing data changes from external sources
  • Validation tools for enforcing data rules and quality checks

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.66f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.