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Package details
- Latest version
- 1.05
- Last updated
- First released
- Unity version
- 6000.3.11 or later
- Package size
- 27.9 MB
- Files
- 812
- Views in the past week
- 15
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- $7.50 on
Keywords
Drop-In Settings Menu for UI Toolkit (UITK)
This asset is a settings menu based on Unity Toolkit (UITK) Drop it into your prototype or project. It is ready to use and easy to modify with no manual bindings in the UI Builder.
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Drop-In Settings Menu for UI Toolkit (UITK) screenshot 1
About this asset
This settings menu includes:
- a typical choice of settings including graphics, audio, controls
- a file based load/save system
- input system key rebindings based on your action map(s)
- localization examples for english, french and german
- an automated binding system for UITK callbacks
- a UXML and uss stylesheet to be modifed as you like (all done within UI Builder)
- a script for simple visual elements animations
- pause and loading screen examples
From the publisher's Asset Store listing.
Technical details
This asset based on an coding by convention approach. The Unity localization is leveraged for an automated binding system for UITK.
For example, when adding elements (labels, text input fields, buttons, dropdown menus, sliders), you just:
- Add your field in the UI Builder with an unique field name.
- add the field name and its translations to the localization table.
- Add a method called "OnMyfieldname," which then will be called automatically.
No manual binding is required!
For key bindings customization just drop your input action map into the menu script in the inspector. The buttons for rebinding are auto genarated on runtime.
This asset gives you maximum freedom in designing and implementing functionality.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.11f1 | Not listed | Compatible | Not listed |
This asset is developed and testet with Unity 6.3.11.f1. It makes use of Unity 6 UITK features.
If you are not using URP you will have to modify the screen settings methods.
The UI itself is render pipeline independend.
As listed on the Asset Store.