Digital LCD Display View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.0 or later
Package size
925 KB
Files
45
Favorites
2
Views in the past week
14

Price tracking

Last checked
Tracked since
Lowest recorded
$15.00 on

Keywords

Digital LCD Display

by MobileTVGames (opens in new tab)

No ratings yet

Create realistic LCD displays with customizable digits, emission, transparency, and LCD response effects. Perfect for HUDs, dashboards, and sci-fi UIs in 3D or Canvas.

Price $30.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Digital LCD Display, 6 months Current $30.00; lowest $15.00; highest $30.00 in this period. $0 $25 $50 Sep Oct Nov

Asset preview

1 / 5

Digital LCD Display screenshot 1

Digital LCD Display screenshot 1

About this asset

Create stunning, high-quality digital displays that instantly elevate the look of your project. This LCD display system is built for both realism and flexibility, giving you full control over how your numbers look and behave.

Customize everything:

Display color, brightness, and background

Transparency and emission (use separately or combined)

Digit count with optional decimal point

Light on/off behavior and dark mode appearance

Use it anywhere:

As a 3D object in your scene

As a World Space UI element

As a Screen Space Overlay (perfect for HUDs)

Designed with realism in mind, the display includes adjustable LCD response lag, simulating the subtle delay of real-world digital screens. Want instant updates? Set lag to zero for crisp, responsive feedback.

The transparency system makes it ideal for sleek HUD designs, while emission ensures visibility even in dark environments. Switch between bright and dark display modes to match any visual style.

Whether you're building vehicles, simulators, sci-fi interfaces, or modern UI systems, this package gives you a powerful, ready-to-use digital display solution that looks as good as it performs.

From the publisher's Asset Store listing.

Technical details

LCD Digital Displays are provided as ready-to-use prefabs for three different applications:

  1. Canvas Overlay – displays rendered as UI elements on a Canvas Overlay.
  2. Canvas World – displays rendered as UI elements within the 3D world.
  3. 3D World – displays built from 3D mesh objects and placed directly in the 3D world.

For the Canvas Overlay and Canvas World versions, each digit is constructed from 2D image elements. The 3D World version uses actual 3D mesh geometry.

The display works by switching individual digital segments on and off. This is achieved by modifying their transparency and/or emission, allowing different visual styles and levels of realism.

Included Prefabs

As a starting point, several ready-made prefabs are included:

1. Canvas Overlay

7 different prefabs are provided, featuring various combinations of:

  • Emission
  • Transparency
  • Emission + transparency
  • Dark display variants

Special shaders and materials are included to simulate an emission/glow effect in Canvas Overlay mode.

2. Canvas World

6 different prefabs are provided with various combinations of:

  • Emission
  • Transparency
  • Emission + transparency
  • Dark display variants

Special shaders and materials are included, including a halo effect for displays using emission.

3. 3D World

7 different prefabs are provided, featuring various combinations of:

  • Emission
  • Transparency
  • Emission + transparency
  • Dark display variants

A dedicated material/shader with a halo/glow effect is also available for emission-based displays.

LCD Response Simulation

The display can optionally simulate the slow response of real LCDs. Using a script parameter, you can specify the amount of time it takes for individual display segments to turn on or off, creating a more realistic transition instead of an instantaneous change.

Performance Optimization

An optimization parameter is included in the scripts to control how frequently the display's material properties are updated.

Instead of updating the digital elements every frame, you can limit updates to a specified FPS rate, reducing unnecessary material updates and improving performance when using multiple displays simultaneously.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.0f1 Not listed Compatible Not listed

As listed on the Asset Store.