Prometheus Tool is an all-in-one editor extension that packs 10+ practical tools into a single window. From cleaning code and fixing references to organizing assets and spotting performance issues — all without leaving the editor.
What’s inside
Clear Log In Scripts — Scan and remove Debug.Log / LogWarning / LogError in C# files. Reduce allocations and tidy the codebase before build.
Find References — Scan the active scene for Missing or None references. Catch broken references before entering Play Mode.
Game Speed — Adjust time scale in Play Mode (0.5x, 2x, 5x or custom). Useful for slow-motion and fast-forward testing.
Quick Rename (Hierarchy) — Batch rename GameObjects with find & replace, prefix/suffix, and numbering. Helps keep the hierarchy organized.
Quick Rename (Files) — Apply the same batch renaming features to Project assets with patterns and numbering.
Performance Profiler — Lightweight metrics with key issues highlighted at a glance. Useful for quick checks without opening the full Unity Profiler.
Script Dependency Analyzer — Analyze script dependencies and detect circular references. Helps maintain a cleaner architecture and safer refactoring.
Unused Asset Cleaner — Detect assets that are not referenced anywhere in the project. Reduce project and build size safely.
Image Resizer — Batch resize textures (e.g. Power of Two). Includes optional background removal for UI and atlases.
Console Log PRO — Enhanced log viewer with filtering and inline code preview. Speeds up debugging workflow.
Audio Editor — Trim, mix, and process audio clips directly inside Unity. No need for external tools.
Favourite Items — A tool that allows developers to pin assets, scripts, prefabs, and other items into groups, so they can quickly access them with a single click when needed.
Customizable & genre-agnostic
Works with any Unity project and across all genres (2D, 3D, mobile, PC). No framework lock-in — use only the tools you need via Tools → Prometheus Toolkit.
Ideal for
Solo developers and small teams who want more power inside the Unity editor.
Projects that need cleaner builds, fewer missing references, and less log or unused asset clutter.
Developers who want batch renaming, resizing, cleaning, and lightweight performance or dependency insights without leaving the editor.