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Package details
- Latest version
- 1.4.0
- Last updated
- First released
- Unity version
- 6000.5.10 or later
- Package size
- 452.5 MB
- Files
- 338
- Favorites
- 3
- Views in the past week
- 10
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- Tracked since
- Lowest recorded
- $4.99 on
Keywords
RPG Heavy Melee Armory: Slavic Pack
50 game-ready 3D weapons & shields inspired by Slavic mythology and dark fantasy. Features modular prefabs, packed PBR masks, emissive rune glow maps, and a rigged dynamic flail.
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Price history
Last 6 months
USDAsset preview
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RPG Heavy Melee Armory: Slavic Pack screenshot 1
About this asset
Equip your characters with a brutal and authentic arsenal inspired by Slavic mythology and dark fantasy lore. This package contains a collection of 50 highly detailed, heavy melee weapons and shields, perfect for RPGs, survival games, and medieval combat simulators. From sun-forged shields and mystic glowing runes to a fully rigged dynamic flail, each asset is crafted to look heavy, lethal, and battle-worn.
Weapon List (34 Items):
• Axe
• Flail (Spiked chain, rigged)
• Flanged Mace
• Sword
• War Pick
• Bardiche
• Double Axe (Labrys)
• Greatsword
• Maul (Heavy Hammer)
• Sun Spear
• Pagan Boar Spear
• Pagan Glaive
• Runic Sabre
• Battle Sickle
• Seaboot Knife
• Whale's Jaw War Pick (with Emission Texture)
• Forged Iron Mace (with Emission Texture)
• Bastard Sword (with Emission Texture)
• Heavy Battle Spear (with Emission Texture)
• Heavy Battle Axe (with Emission Texture)
• War Scythe (with Emission Texture)
• Carolingian Sword (with Emission Texture)
• Heavy Bearded Splitter (with Emission Texture)
• Pagan Club (with Emission Texture)
• Pagan Spiked Club (with Emission Texture)
• Blacksmith Warhammer (with Emission Texture)
• Crescent Poleaxe (with Emission Texture)
• Cursed Dagger (with Emission Texture)
• Sacrificial Curved Dagger (with Emission Texture)
• Heavy Cleaver Sword (with Emission Texture)
• Midday Eclipse Axe (with Emission Texture)
• Midnight Eclipse Axe (with Emission Texture)
• Ritual Sickle (with Emission Texture)
• Ritual War Bident (with Emission Texture)
Shield List (16 Items):
• Kite Shield
• Moon Shield
• Sun Shield
• Wood Shield
• Tower Shield
• Wicker Shield (with Emission Texture)
• Pavise Shield (with Emission Texture)
• Buckler Shield (with Emission Texture)
• Phoenix Round Shield (with Emission Texture)
• Pagan Raven Shield (with Emission Texture)
• Bear Totem Shield (with Emission Texture)
• Wolf Totem Shield (with Emission Texture)
• Eclipse Round Shield (with Emission Texture)
• Reinforced Jousting Targe (with Emission Texture)
• Serpent Teardrop Shield (with Emission Texture)
• Thunderbolt Hex Shield (with Emission Texture)
Future Updates & Requests:
I want to keep growing this Pagan/Slavic armory! If there are specific weapons, shields, or props you would love to see in upcoming updates, please let me know in the reviews or reach out directly. I actively read all feedback and will do my best to forge your requested items for the next patch!
From the publisher's Asset Store listing.
Technical details
- • Geometry: Mid-Poly (approx. 1,300 - 3,500 Triangles per item).
- • Number of Meshes/Prefabs: 50
- • Number of Materials: 50 weapon/shield PBR materials (+1 Demo floor material)
- • Number of Textures: 180 PBR textures for items (+1 Demo background texture)
- • Textures: PBR (BaseColor, Normal, packed Mask [Metallic/AO/Smoothness], and Emissive on 30 items).
- • Texture Dimensions: 2048x2048
- • Rigging: Yes (The Flail is rigged with an armature and separate colliders for dynamic physics/animation).
- • UV mapping: Yes (non-overlapping)
- • LOD information: No LODs
- • Colliders: Yes (Custom Box Colliders on all static prefabs, Capsule Colliders on Flail bones)
- • Structure: Modular setup. Each weapon and shield is in its own folder with its specific mesh, material, textures, and ready-to-use Prefab.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.5.10f1 | Not listed | Compatible | Not listed |
Materials are configured for the Universal Render Pipeline (URP/Lit) out of the box. Since all assets use standard 2K PBR texture maps (BaseColor, Normal, Metallic/Smoothness/AO Mask, and Emission), materials can be easily converted to the Built-in Render Pipeline or HDRP using Unity's Render Pipeline Converter.
As listed on the Asset Store.