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Package details
- Latest version
- 1.1
- Last updated
- First released
- Unity version
- 6000.0.42 or later
- Package size
- 2.0 MB
- Files
- 20
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- 46
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- 56
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Keywords
FlexibleGlassDestructor
Pre-fractured glass system. Features easy editor setup, physics/raycast destruction, and cinematic floating effects. Pre-generated meshes avoid runtime CPU spikes. Includes real-time editor previews.
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Price history
Last 6 months
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FlexibleGlassDestructor screenshot 1
About this asset
Flexible Glass Destructor is an editor-integrated procedural glass fracture system.
It operates by pre-generating triangular fragments based on grid settings configurable directly within the Inspector, allowing for localized destruction without requiring pre-modeled fractured assets.
Key Features:
Procedural Fragment Generation: Generates fractured mesh fragments directly within Unity. The system divides the glass plane into triangular pieces based on the X and Y axis subdivision counts specified in the Inspector.
Physics & Raycast Support: Responds to both physical collisions (calculating damage from relative velocity magnitude) and raycast-based attacks (e.g., hitscan weapons).
Localized Shattering: When the durability threshold is met, the original mesh swaps with the pre-generated fragment model. Surviving fragments remain static, while fragments within the calculated impact radius are awakened (physics activated) and break away.
Dynamic Impact Radius: The break radius scales according to the impact force, capped by a customizable maximum radius to control the spread of destruction.
Cinematic Floating Effect: An optional toggle that temporarily suspends activated fragments in the air with adjustable air resistance and light torque before gravity resumes.
Dual-Material Setup: Allows assigning separate materials for the intact glass surface and the fractured cross-section edges.
Editor Preview: Includes a toggle to switch between the solid glass mesh and the pre-generated fractured model directly in the Editor for setup verification without entering Play Mode.
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Third-Party Software Notices
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Asset includes Audio sources under CC0. See Third-Party Notices.txt in the package for details.
From the publisher's Asset Store listing.
Technical details
Supported Unity Versions:
Tested on Unity 6.x
Earlier versions have not been tested
Supported Render Pipelines:
Universal Render Pipeline (URP)
Included Assets:
・C# Scripts × 4 (Core system and demo scripts)
・Scene × 1 (Demo Scene)
・Prefab × 1 (Demo setup)
・Materials × 2 (Glass surface and cross-section)
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.42f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.