FlexibleGlassDestructor View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.42 or later
Package size
2.0 MB
Files
20
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FlexibleGlassDestructor

by Rebush (opens in new tab)

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Pre-fractured glass system. Features easy editor setup, physics/raycast destruction, and cinematic floating effects. Pre-generated meshes avoid runtime CPU spikes. Includes real-time editor previews.

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Price history

Last 6 months

USD
Price history for FlexibleGlassDestructor, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.1 released 12 Jun 2026 v1.1

Asset preview

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FlexibleGlassDestructor screenshot 1

FlexibleGlassDestructor screenshot 1

About this asset

Flexible Glass Destructor is an editor-integrated procedural glass fracture system.

It operates by pre-generating triangular fragments based on grid settings configurable directly within the Inspector, allowing for localized destruction without requiring pre-modeled fractured assets.

Key Features:

Procedural Fragment Generation: Generates fractured mesh fragments directly within Unity. The system divides the glass plane into triangular pieces based on the X and Y axis subdivision counts specified in the Inspector.

Physics & Raycast Support: Responds to both physical collisions (calculating damage from relative velocity magnitude) and raycast-based attacks (e.g., hitscan weapons).

Localized Shattering: When the durability threshold is met, the original mesh swaps with the pre-generated fragment model. Surviving fragments remain static, while fragments within the calculated impact radius are awakened (physics activated) and break away.

Dynamic Impact Radius: The break radius scales according to the impact force, capped by a customizable maximum radius to control the spread of destruction.

Cinematic Floating Effect: An optional toggle that temporarily suspends activated fragments in the air with adjustable air resistance and light torque before gravity resumes.

Dual-Material Setup: Allows assigning separate materials for the intact glass surface and the fractured cross-section edges.

Editor Preview: Includes a toggle to switch between the solid glass mesh and the pre-generated fractured model directly in the Editor for setup verification without entering Play Mode.

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Third-Party Software Notices

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Asset includes Audio sources under CC0. See Third-Party Notices.txt in the package for details.

From the publisher's Asset Store listing.

Technical details

Supported Unity Versions:

Tested on Unity 6.x

Earlier versions have not been tested

Supported Render Pipelines:

Universal Render Pipeline (URP)

Included Assets:

・C# Scripts × 4 (Core system and demo scripts)

・Scene × 1 (Demo Scene)

・Prefab × 1 (Demo setup)

・Materials × 2 (Glass surface and cross-section)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.42f1 Not listed Compatible Not listed

As listed on the Asset Store.