BTGraph Complete AI Bundle – Behavior Trees, Utility AI & Perception View on Asset Store (opens in new tab)

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6000.4.7 or later
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BTGraph Complete AI Bundle – Behavior Trees, Utility AI & Perception

by TheCoderGuy (opens in new tab)

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Complete AI toolkit for Unity featuring Behavior Trees, Utility AI, perception systems, and modular tools for advanced NPC decision-making.

Price $99.99

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Price history

Last 6 months

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Price history for BTGraph Complete AI Bundle – Behavior Trees, Utility AI & Perception, 6 months Current $99.99; lowest $99.99; highest $99.99 in this period. $0 $50 $100 12 Oct 19 Oct 26 Oct 2 Nov

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BTGraph Complete AI Bundle – Behavior Trees, Utility AI & Perception screenshot 1

BTGraph Complete AI Bundle – Behavior Trees, Utility AI & Perception screenshot 1

About this asset

BTGraph AI Framework is a powerful modular AI toolkit for Unity designed to help developers create intelligent NPC behavior and complex decision-making systems.

The framework combines Behavior Trees, Utility AI, perception systems, and reusable AI utilities into a flexible architecture that can scale from simple NPC logic to advanced AI-driven gameplay systems.

Built on top of BTGraph Pro, the framework provides professional AI development tools including debugging support, modular node packs, and seamless Blackboard integration.

With this bundle, developers can quickly build AI agents capable of sensing the environment, evaluating options, and making dynamic decisions using Behavior Trees and Utility-based scoring systems.

The system is designed to be modular, extensible, and production-ready, making it suitable for indie developers, prototypes, and full-scale commercial games.

Included Systems

BTGraph Pro

A professional Behavior Tree framework for Unity featuring a visual editor, modular node architecture, and powerful debugging tools for building complex NPC AI.

AI Utilities Pack

A collection of reusable AI utility nodes and scoring systems designed to support advanced decision-making and behavior evaluation.

Perception & Awareness Pack

A modular AI perception system allowing NPCs to detect targets, react to stimuli, track last known positions, and maintain awareness states over time.

Key Features

  • Visual Behavior Tree editor
  • Modular AI framework architecture
  • Utility AI decision scoring
  • Perception and awareness systems
  • Blackboard-based data sharing
  • Debugging tools for behavior execution
  • Modular node packs designed for extensibility
  • Suitable for NPC AI, enemies, companions, and agents

Ideal For

  • Game developers building NPC AI systems
  • Projects requiring Behavior Trees and Utility AI
  • Developers looking for a modular AI framework for Unity
  • Strategy games, RPGs, shooters, and simulation games

Designed for Extensibility

BTGraph AI Framework is designed as a growing ecosystem of AI tools. Additional packs such as combat behaviors, navigation utilities, and specialized AI systems can be integrated seamlessly into the framework.

From the publisher's Asset Store listing.

Technical details

Engine Compatibility

  • Unity 2021.3 LTS or newer
  • Compatible with Built-in Render Pipeline and URP
  • Editor tools built using Unity GraphView / UI Toolkit

Included Systems

  • BTGraph Pro Behavior Tree framework
  • AI Utilities Pack for utility scoring and decision evaluation
  • Perception & Awareness Pack for sensing, memory, and awareness tracking

Core Architecture

  • Modular Behavior Tree runtime
  • Blackboard-based data sharing
  • Strongly-typed key system
  • Editor/runtime assembly separation
  • Designed for extensibility and custom node creation

Behavior Tree Features

  • Composite nodes (Sequence, Selector, Fallback)
  • Decorators and condition nodes
  • Leaf action nodes
  • Parameterized node configuration
  • Reusable subtrees
  • Runtime-safe execution model

AI Utilities

  • Utility scoring nodes
  • Decision evaluation helpers
  • Curve-based scoring support
  • Blackboard integration for dynamic AI state

Perception System

  • Target detection nodes
  • Stimulus-based awareness tracking
  • Last-known-position memory
  • Awareness decay over time
  • Blackboard exposure for Behavior Tree integration

Debugging & Development Tools

  • Runtime Behavior Tree debugger (BTGraph Pro)
  • Execution tracking and visualization
  • Blackboard inspection
  • Editor validation tools

Extensibility

  • Fully modular node architecture
  • Supports custom nodes and decorators
  • Designed for integration with other gameplay systems

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.4.7f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.