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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.0.65 or later
- Package size
- 84.2 MB
- Files
- 36
- Favorites
- 1
- Views in the past week
- 5
Price tracking
- Last checked
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- Lowest recorded
- $27.99 on
Keywords
CavernForge: Procedural Grid Terrain
Procedural grid-based terrain runtime generator for Unity with in-editor painting. Create chasms, lava pits, cliffs, and vertical rock environments efficiently.
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Last 6 months
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CavernForge: Procedural Grid Terrain screenshot 1
About this asset
CavernForge is a 3D procedural grid-based terrain generation and painting tool for Unity, built for creating vertical environments with chasms, lava pits, hills, and rock walls.
Generate a terrain layout instantly, then refine it directly in the Scene view using intuitive painting tools. CavernForge blends procedural generation with hands-on artistic control, making it easy to prototype and build stylized arenas or dungeon-style environments.
Core Features
- Procedural grid-based terrain generation
- In-editor Scene view painting
- Paint, Erase, Fill, and Sculpt Height modes
- Adjustable brush size with Undo/Redo support
- Ground, Lava, Chasm, Rock Wall, and Cliff cell types
- Flat lava surfaces with configurable wall height
- Corner smoothing between cells
- Custom material support
- Fully configurable map size, cell size, seed, and height settings
Flexible & Customizable
CavernForge is suitable for:
- Roguelikes
- Dungeon crawlers
- Arena combat games
- Stylized RPG environments
- Procedural prototypes
All terrain types support custom materials, allowing you to adapt the system to a wide range of visual styles.
From the publisher's Asset Store listing.
Technical details
Key Features
- Procedural grid-based terrain generation
- In-editor Scene view painting tools
- Paint, Erase, Fill, and Sculpt Height modes
- Configurable cellular-style generation parameters
- Lava pits with flat liquid surfaces and adjustable wall height
- Deep chasms with customizable bottom noise
- Vertical rock walls and cliff generation
- Corner smoothing between terrain types
- Custom material support (URP compatible)
- Adjustable map size, cell size, and random seed
- Undo/Redo support for generation and painting
- Extensible C# architecture
- Experimental surface profile system
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.65f1 | Not listed | Compatible | Not listed |
Accompanying terrain shaders untested for HDRP
As listed on the Asset Store.