CavernForge: Procedural Grid Terrain OFFICIAL SALE

CavernForge is a 3D procedural grid-based terrain generation and painting tool for Unity, built for creating vertical environments with chasms, lava pits, hills, and rock walls.

Generate a terrain layout instantly, then refine it directly in the Scene view using intuitive painting tools. CavernForge blends procedural generation with hands-on artistic control, making it easy to prototype and build stylized arenas or dungeon-style environments.

Core Features

  • Procedural grid-based terrain generation
  • In-editor Scene view painting
  • Paint, Erase, Fill, and Sculpt Height modes
  • Adjustable brush size with Undo/Redo support
  • Ground, Lava, Chasm, Rock Wall, and Cliff cell types
  • Flat lava surfaces with configurable wall height
  • Corner smoothing between cells
  • Custom material support
  • Fully configurable map size, cell size, seed, and height settings

Flexible & Customizable

CavernForge is suitable for:

  • Roguelikes
  • Dungeon crawlers
  • Arena combat games
  • Stylized RPG environments
  • Procedural prototypes

All terrain types support custom materials, allowing you to adapt the system to a wide range of visual styles.