CavernForge: Procedural Grid Terrain View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.65 or later
Package size
84.2 MB
Files
36
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1
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CavernForge: Procedural Grid Terrain

by Scoopy Scoop Labs (opens in new tab)

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Procedural grid-based terrain runtime generator for Unity with in-editor painting. Create chasms, lava pits, cliffs, and vertical rock environments efficiently.

Price $39.99

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Price history

Last 6 months

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Price history for CavernForge: Procedural Grid Terrain, 6 months Current $39.99; lowest $39.99; highest $39.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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CavernForge: Procedural Grid Terrain screenshot 1

CavernForge: Procedural Grid Terrain screenshot 1

About this asset

CavernForge is a 3D procedural grid-based terrain generation and painting tool for Unity, built for creating vertical environments with chasms, lava pits, hills, and rock walls.

Generate a terrain layout instantly, then refine it directly in the Scene view using intuitive painting tools. CavernForge blends procedural generation with hands-on artistic control, making it easy to prototype and build stylized arenas or dungeon-style environments.

Core Features

  • Procedural grid-based terrain generation
  • In-editor Scene view painting
  • Paint, Erase, Fill, and Sculpt Height modes
  • Adjustable brush size with Undo/Redo support
  • Ground, Lava, Chasm, Rock Wall, and Cliff cell types
  • Flat lava surfaces with configurable wall height
  • Corner smoothing between cells
  • Custom material support
  • Fully configurable map size, cell size, seed, and height settings

Flexible & Customizable

CavernForge is suitable for:

  • Roguelikes
  • Dungeon crawlers
  • Arena combat games
  • Stylized RPG environments
  • Procedural prototypes

All terrain types support custom materials, allowing you to adapt the system to a wide range of visual styles.

From the publisher's Asset Store listing.

Technical details

Key Features

  • Procedural grid-based terrain generation
  • In-editor Scene view painting tools
  • Paint, Erase, Fill, and Sculpt Height modes
  • Configurable cellular-style generation parameters
  • Lava pits with flat liquid surfaces and adjustable wall height
  • Deep chasms with customizable bottom noise
  • Vertical rock walls and cliff generation
  • Corner smoothing between terrain types
  • Custom material support (URP compatible)
  • Adjustable map size, cell size, and random seed
  • Undo/Redo support for generation and painting
  • Extensible C# architecture
  • Experimental surface profile system

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.65f1 Not listed Compatible Not listed

Accompanying terrain shaders untested for HDRP

As listed on the Asset Store.