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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 95 KB
- Files
- 5
- Favorites
- 2
- Views in the past week
- 14
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- Lowest recorded
- $4.99 on
Keywords
Procedural TV Noise & Scanlines Shader
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Procedural URP shader that generates realistic TV static and scanlines for retro screens, glitch effects, and CRT-style visuals.
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Procedural TV Noise & Scanlines Shader video 1
About this asset
Procedural TV Noise & Scanlines Shader is a customizable URP Shader Graph effect that recreates classic analog television static, noise, and scanlines in real time. Designed for retro screens, glitch effects, surveillance monitors, sci-fi interfaces, horror atmospheres, and stylized post-processing, it generates fully procedural TV static without textures, keeping performance high and setup simple.
The shader includes adjustable parameters for noise intensity, scanline density, animation speed, flicker behavior, and distortion, allowing developers to quickly create convincing CRT, VHS, broadcast interference, and damaged screen effects directly inside Unity materials.
Perfect for games, cinematic scenes, UI screens, terminals, and in-world displays, this shader works seamlessly with the Universal Render Pipeline (URP) and can be applied to meshes, screens, or full-screen effects to instantly add retro television aesthetics to your project.
From the publisher's Asset Store listing.
Technical details
- Procedural TV noise generated in real time
- Scanlines effect with adjustable strength
- Built with URP Shader Graph
- Lit shader workflow
- No texture dependencies required
- Customizable noise intensity
- Adjustable animation speed
- Flicker and distortion style controls
- Suitable for CRT, VHS, glitch, and retro screen effects
- Easy to apply to materials, meshes, and in-game screens
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.