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Runtime Object Exporter helps you convert dynamically generated content into reusable assets in a few clicks.
Select any root GameObject, scan dependencies, choose exactly what to include, and export to one of two production-ready workflows:
1. Inside Assets:
Saves selected meshes as .asset.
Saves selected materials as .mat.
Saves selected textures as .png.
Optionally creates a clean prefab based on exported assets.
2. Outside Assets:
Exports model as .obj + .mtl + texture .png.
If Unity FBX Exporter is installed, offers export to .fbx.
Key Features
Other Infinity Code assets:
Huge Texture allows you to import and use textures larger than 8192x8192px.
Mesh to Terrain is a tool for easily and quickly converting a 3D terrain model created in 3ds Max, Terragen or any other editor to Unity Terrains.
Online Maps is a universal multi-platform mapping solution for your 2D, 3D, AR / VR and mobile applications and games.
Project Context Actions - speed up your work with Project window.
Real World Terrain is a tool for automatically creating high-quality terrains, meshes, Gaia stamps and RAW files based on real-world data with global coverage.
Run Desired Scene allows you to run any scene without opening it.
Smart Gallery is an elegant, flexible and efficient solution for displaying image, video and audio galleries for your project.
Terrain Quality Manager is a tool for changing the resolution of Unity Terrain maps (Heightmap, Detailmap, Alphamap and Basemap) without losing data.
Tiny Terrain is a lossy Terrain Data compression technology for Unity Terrain Engine, which allows you to reduce the size of the data that Terrain takes in the project many times and significantly reduce the size of your application.
Tree Tool allows you to manage each tree individually.
Ultimate Editor Enhancer is a toolkit that take your workflow in Unity Editor to a next level, simplifies working with content, adds new features to the editor, corrects and improves the editor’s built-in behaviors.
uPano is a universal solution for displaying dynamic and static panoramas, and creating virtual tours.
Value Observer is an editor-friendly implementation of the Observer pattern. Allows you to easily write quality code with weak dependencies, and improve the performance of your application.