Simple Board Flow View on Asset Store (opens in new tab)

Package details

Latest version
1.2.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
1.3 MB
Files
14
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8
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15

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Simple Board Flow

by Playwisk (opens in new tab)

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A lightweight, Trello-inspired Kanban board integrated directly into the Unity Editor to track tasks, bugs, and milestones without leaving your project.

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Price history

Last 6 months

USD
Price history for Simple Board Flow, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 1.1.1 released 16 Jul 2026 v1.1.1 Version 1.2.0 released 20 Jul 2026

Asset preview

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Simple Board Flow screenshot 1

Simple Board Flow screenshot 1

About this asset

Board Flow is a streamlined task management utility designed for solo developers and teams who want to stay focused. By bringing your "To Do" list directly into the Unity Editor, you eliminate the need to switch between external apps.

Workflow-First Design:Every aspect of Board Flow is built to keep you in the flow state. Whether you are tracking a quick bug or planning a massive feature, the tool stays out of the way until you need it.

Key Highlights:

  • Spatial Pinning: Don't just write about a bug—pin tasks directly to GameObjects in the Hierarchy, assets in the Project window, or specific XYZ coordinates in the Scene View using Shift + Right-Click.
  • Feature Hub (Epics): Group tasks from multiple different boards into global "Features" or "Epics". Track your overall project milestones with visual completion bars right inside the Editor.
  • Integrated UI: A clean, modern Kanban interface built with UI Toolkit that fits perfectly alongside your Inspector and Hierarchy.
  • Zero Performance Impact: Distributed as a pre-compiled DLL, ensuring your project's compile times remain fast and your game builds remain clean.
  • ScriptableObject Backend: All board data is stored as standard Unity .asset files, making it fully compatible with Git, SVN, and other version control systems.

Optional Trello Integration:Board Flow is a 100% offline, native Unity tool. However, if you want to sync your workflow to the web or collaborate with non-Unity team members, Board Flow includes an optional live-sync feature powered by the Trello API.

  • Requires a free Trello account.
  • Connects directly from your local Editor to Trello (no middleman servers).
  • API credentials are saved locally on your machine.

Roadmap / Planned Features:

  • Trello Sync for Epics/Features: Expanding the API integration to sync your global Feature Hub using Trello Custom Fields.
  • Scene View Gizmos: Visual, interactive 3D markers in the Scene View showing exactly where your spatial tasks are pinned in the world.
  • Automated Screenshots: One-click capture of the Game/Scene view attached directly to your task cards for rapid bug reporting.
  • Advanced Filtering: Quickly sort and filter your boards by Labels, Priorities, or Team Members.

From the publisher's Asset Store listing.

Technical details

  • Minimum Version: Unity 6 (6000.3.9) or higher. (Required due to advanced UI Toolkit dependencies).
  • Architecture: Managed DLL implementation for namespace safety and optimal performance.
  • Editor Only: Logic is strictly separated to ensure no code is included in your final application builds.
  • Data Management: Uses ScriptableObjects for persistent, local storage.
  • External API: Optional Trello synchronization is handled via native, asynchronous UnityWebRequest calls to ensure the Editor never freezes during network operations.
  • Templates Included: Comes with a "Default board with 3 Columns" template to get you started in seconds.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.9f1 Compatible Compatible Compatible Compatible
  • Distribution Format: Pre-compiled managed DLLs for optimized compile times and source protection.
  • Editor Integration: Custom Editor Window accessed via Tools > Board Flow.
  • Namespace: All logic is encapsulated within the David.BoardFlow namespace (and sub-namespaces) to ensure zero naming collisions.

As listed on the Asset Store.