TieDye - Procedural Animated Gradient Flow Shader (URP) View on Asset Store (opens in new tab)

Package details

Latest version
1.1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
817 KB
Files
60
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2
Views in the past week
6

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TieDye - Procedural Animated Gradient Flow Shader (URP)

by Sparks of Humanity (opens in new tab)

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Turn any surface into living, animated color. Now with shaped patterns, transparency, and soft edge fades. No code, no UV setup.

Discount -25% Previous price $19.99 Price $15.00

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Price history

Last 6 months

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Price history for TieDye - Procedural Animated Gradient Flow Shader (URP), 6 months Current $15.00; lowest $15.00; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.1.0 released 8 Jun 2026 v1.1.0

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TieDye - Procedural Animated Gradient Flow Shader (URP) screenshot 1

TieDye - Procedural Animated Gradient Flow Shader (URP) screenshot 1

About this asset

Bring your materials to life with animated color that flows, pulses, and swirls across any surface. Whether you are building a neon stylized world, a trippy VFX accent, a magic energy field, or a glowing water plane, you can set it up in seconds.

TieDye flows a gradient across your mesh, so you get endless color with full control over how it moves. Send it along X, Y, Z, XZ, or straight out from the center, then layer in flow distortion, noise, and emission until it feels right. No texture hunting. No UV headaches. No code.

Make your own gradients. The built-in Gradient Texture Generator lets you mix custom palettes right inside Unity.

TieDye Standard has a new mode. Fade it out. Flip any material to transparent and choose how it disappears. Radial fade is built for flat surfaces like planes, decals, and particle cards. Fresnel fade is built for round, solid shapes like spheres and capsules. Fade toward the edges or toward the center, whichever the shot needs.

Shape the color into patterns. Version 1.1 adds six pattern shapes: Spiral, Diamond, Concentric, Diagonal, Warp, and Wave, plus None for pure flow. Patterns project per face, so a spiral on a cube gives every face its own swirl instead of one big spiral wrapped around the whole shape. Slide the pattern center where you want it for off-center sunbursts, tile it tighter or looser, and sharpen each face for hard surfaces or soften it on spheres and capsules.

The result is materials that feel handcrafted and alive, and you never touch a line of code.

Great for:

  • Stylized environments and world-building
  • Magic effects, energy shields, and portals
  • Abstract backgrounds and motion art
  • Liquid, lava, plasma, and water surfaces
  • Transparent water, glass, and fading dissolves
  • Tie-dye, holographic, and iridescent looks
  • VFX accents, decals, and animated UI elements

From the publisher's Asset Store listing.

Technical details

  • Six pattern shapes: Spiral, Diamond, Concentric, Diagonal, Warp, and Wave, plus None for pure flow
  • Per-face pattern projection, so shapes sit correctly on every face of a mesh
  • Pattern controls for sharpness, tiling, and a movable center
  • Procedural gradient flow along X, Y, Z, XZ, and Radial axes
  • Smooth, seamless flow at any speed or scale
  • Even, uniform color bands across the surface
  • Transparency support with a per-material Opaque or Transparent switch
  • Edge fading in two styles, Radial and Fresnel, each fading toward the edge or the center
  • Built-in Gradient Texture Generator, no external textures needed
  • Flow system with speed, strength, and an on/off toggle
  • Noise distortion with strength and scale controls
  • Emission, metallic, and smoothness support
  • Context-aware custom inspector with tooltips on every control
  • Precompiled shader variants included to cut first-use load hitches
  • 12 ready-to-use example materials
  • Demo scene and quickstart guide for fast setup
  • Full URP support, built for Unity 6.3 LTS
  • Beginner friendly

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Not listed Compatible Not listed

This shader was built for use in URP environments - use of this shader outside of URP may result in unexpected outcomes. 

As listed on the Asset Store.