Physics Cast Debugger View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
872 KB
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Physics Cast Debugger

by Lyshaka (opens in new tab)

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Visualize instantly what your physics queries are doing without guessing, with this powerful toolkit.

Price $19.99

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Price history for Physics Cast Debugger, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

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Physics Cast Debugger screenshot 1

Physics Cast Debugger screenshot 1

About this asset

Debugging physics queries in Unity can quickly become frustrating.

Debug.DrawRay or Gizmos only go so far, and once you start using different casts, overlaps, or non-alloc queries, understanding what is really happening becomes difficult.

Physics Cast Debugger provides a simple way to visualize and inspect physics queries directly in the editor during play mode, in both the Scene View and the Game View, and even in Development Build.

Rays, sphere casts, capsule casts, box casts, overlaps, and collider checks can all be visualized with configurable debug information so you can quickly understand why a query hits (or misses) something.

This tool is highly optimized and can draw thousands of casts per frame with almost no overhead. You can use it with Domain and Scene reload disabled.

You can simply use it by changing the Physics API call, all the signatures and overloads are the exact same, with official XML documentation.

Supported Physics Queries

The tool supports visualization for all Unity physics queries, with a total of 133 methods with their respective overloads and compatible XML documentation :

Raycasts

  • Raycast
  • RaycastAll
  • RaycastNonAlloc
  • Linecast

Shape Casts

  • SphereCast / SphereCastAll / SphereCastNonAlloc
  • CapsuleCast / CapsuleCastAll / CapsuleCastNonAlloc
  • BoxCast / BoxCastAll / BoxCastNonAlloc

Checks & Overlap Queries

  • CheckSphere / OverlapSphere
  • CheckCapsule / OverlapCapsule
  • CheckBox / OverlapBox

Utility

  • ClosestCollider

From the publisher's Asset Store listing.

Technical details

  • Real-time raycast and physics shape casts visualization
  • Displays hit point, normal, distance, and more
  • Supports thousands of simultaneous rays
  • One line change : same signature and overloads than Physics API
  • Works in Scene View, Game View and Dev Build
  • Works with Domain and Scene reload disabled
  • Works in Editor Paused
  • Highly customizable
  • Lightweight and performance friendly
  • 133 methods overriden with official XML documentation
  • Automatically removed from release builds with no additional overhead

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Not listed Compatible Not listed

As listed on the Asset Store.