View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 872 KB
- Files
- 23
- Favorites
- 2
- Views in the past week
- 5
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $9.99 on
Keywords
Physics Cast Debugger
Visualize instantly what your physics queries are doing without guessing, with this powerful toolkit.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 11
Physics Cast Debugger screenshot 1
About this asset
Debugging physics queries in Unity can quickly become frustrating.
Debug.DrawRay or Gizmos only go so far, and once you start using different casts, overlaps, or non-alloc queries, understanding what is really happening becomes difficult.
Physics Cast Debugger provides a simple way to visualize and inspect physics queries directly in the editor during play mode, in both the Scene View and the Game View, and even in Development Build.
Rays, sphere casts, capsule casts, box casts, overlaps, and collider checks can all be visualized with configurable debug information so you can quickly understand why a query hits (or misses) something.
This tool is highly optimized and can draw thousands of casts per frame with almost no overhead. You can use it with Domain and Scene reload disabled.
You can simply use it by changing the Physics API call, all the signatures and overloads are the exact same, with official XML documentation.
Supported Physics Queries
The tool supports visualization for all Unity physics queries, with a total of 133 methods with their respective overloads and compatible XML documentation :
Raycasts
- Raycast
- RaycastAll
- RaycastNonAlloc
- Linecast
Shape Casts
- SphereCast / SphereCastAll / SphereCastNonAlloc
- CapsuleCast / CapsuleCastAll / CapsuleCastNonAlloc
- BoxCast / BoxCastAll / BoxCastNonAlloc
Checks & Overlap Queries
- CheckSphere / OverlapSphere
- CheckCapsule / OverlapCapsule
- CheckBox / OverlapBox
Utility
- ClosestCollider
From the publisher's Asset Store listing.
Technical details
- Real-time raycast and physics shape casts visualization
- Displays hit point, normal, distance, and more
- Supports thousands of simultaneous rays
- One line change : same signature and overloads than Physics API
- Works in Scene View, Game View and Dev Build
- Works with Domain and Scene reload disabled
- Works in Editor Paused
- Highly customizable
- Lightweight and performance friendly
- 133 methods overriden with official XML documentation
- Automatically removed from release builds with no additional overhead
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.