NPC System View on Asset Store (opens in new tab)

Package details

Latest version
1.3
Last updated
First released
Unity version
6000.2.6 or later
Package size
1.7 MB
Files
48
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8
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9

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NPC System

by AstroPlayze (opens in new tab)

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The NPC System is a modular, state-driven AI framework designed for Unity, focused on creating dynamic and believable non-player characters with minimal setup and maximum flexibility.

Price $30.00

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Price history

Last 6 months

USD
Price history for NPC System, 6 months Current $30.00; lowest $30.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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NPC System screenshot 1

NPC System screenshot 1

About this asset

Bring your world to life with a powerful and flexible NPC behavior system designed to create believable, dynamic characters with minimal setup.

This asset allows you to create NPCs that move naturally, interact with the environment, talk to each other, and respond to different zones in your world — making your game feel alive instead of static.

From the publisher's Asset Store listing.

Technical details

Core Component:

  • NPC Controller Script – central “brain” managing NPC behavior, movement, interactions, and animations.

Movement & Navigation:

  • Integrated with Unity NavMesh for pathfinding
  • Smooth animation blending via Animator.CrossFade
  • Target-based movement logic for dynamic navigation

Interactions:

  • NPC-to-NPC conversations (visual / timed interactions)
  • Object-based interactions (pick up, use, activate)
  • Interruptible actions with state-safe fallback

Zone Awareness:

  • Limit NPC Movable Space.

Animation & Visuals:

  • Assign animations to world objects
  • NPCs can visually interact or appear to talk to each other
  • Supports environment storytelling via actors and animated objects

Customization & Extensibility:

  • Adjustable parameters for movement speed, interaction timing, zone behavior
  • Modular namespace and clean architecture for easy integration into projects
  • Lightweight and optimized for performance

Setup:

  1. Add NPC Controller to your NPC prefab
  2. Assign Animator and optional NavMeshAgent
  3. Configure zones, interactions, and targets

Ideal For:

  • RPGs, adventure games, simulations, fantasy worlds, open-world games
  • Developers who want quick setup with modular, extensible NPC behavior

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.6f2 Compatible Compatible Compatible

As listed on the Asset Store.