View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.3
- Last updated
- First released
- Unity version
- 6000.2.6 or later
- Package size
- 1.7 MB
- Files
- 48
- Favorites
- 8
- Views in the past week
- 9
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $21.00 on
Keywords
NPC System
The NPC System is a modular, state-driven AI framework designed for Unity, focused on creating dynamic and believable non-player characters with minimal setup and maximum flexibility.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 4
NPC System screenshot 1
About this asset
Bring your world to life with a powerful and flexible NPC behavior system designed to create believable, dynamic characters with minimal setup.
This asset allows you to create NPCs that move naturally, interact with the environment, talk to each other, and respond to different zones in your world — making your game feel alive instead of static.
From the publisher's Asset Store listing.
Technical details
Core Component:
- NPC Controller Script – central “brain” managing NPC behavior, movement, interactions, and animations.
Movement & Navigation:
- Integrated with Unity NavMesh for pathfinding
- Smooth animation blending via Animator.CrossFade
- Target-based movement logic for dynamic navigation
Interactions:
- NPC-to-NPC conversations (visual / timed interactions)
- Object-based interactions (pick up, use, activate)
- Interruptible actions with state-safe fallback
Zone Awareness:
- Limit NPC Movable Space.
Animation & Visuals:
- Assign animations to world objects
- NPCs can visually interact or appear to talk to each other
- Supports environment storytelling via actors and animated objects
Customization & Extensibility:
- Adjustable parameters for movement speed, interaction timing, zone behavior
- Modular namespace and clean architecture for easy integration into projects
- Lightweight and optimized for performance
Setup:
- Add NPC Controller to your NPC prefab
- Assign Animator and optional NavMeshAgent
- Configure zones, interactions, and targets
Ideal For:
- RPGs, adventure games, simulations, fantasy worlds, open-world games
- Developers who want quick setup with modular, extensible NPC behavior
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.6f2 | Compatible | Compatible | Compatible |
As listed on the Asset Store.