Image Blends&Filter View on Asset Store (opens in new tab)

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Latest version
1.0
Last updated
First released
Unity version
6000.3.7 or later
Package size
1.2 MB
Files
17
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Image Blends&Filter

by Octopus Realm (opens in new tab)

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Image Blends&Filter lets you easily blend colors or images, apply 12 blend modes and 16 filters, and tweak intensity or tints—perfect for UI, sprites, textures, and runtime effects in Unity.

Price $4.99

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Price history

Last 6 months

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Price history for Image Blends&Filter, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

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Image Blends&Filter screenshot 1

Image Blends&Filter screenshot 1

About this asset

Image Blends&Filter – Advanced Image Blending & Filtering for Unity

Image Blends&Filter is a powerful and easy-to-use Unity plugin that lets you blend colors or images onto other images, textures, or backgrounds with professional-grade results. Perfect for UI, 2D sprites, 3D textures, or post-processing effects, this plugin gives you complete control over your visuals with just a few clicks.

Key Features

  • 12 Blending Modes: Multiply, Screen, Overlay, SoftLight, ColorDodge, Hue, Saturation, Color, Luminosity, Difference, Subtract, Divide.
  • 16 Image Filters: Brightness, Contrast, Saturation, HueShift, Exposure, GammaCorrection, Vibrance, Colorize, Black & White, WarmCool, Vintage, Sketch, Toon, OilPaint, Watercolor, Posterize.
  • Adjustable Parameters: Control intensity, hue shift, posterize steps, and color tint to fine-tune your effects.
  • Pipeline Compatibility: Works seamlessly with Built-in, URP, and HDRP render pipelines.
  • Easy to Use: Drag-and-drop materials onto images or textures, or process textures at runtime using Graphics.Blit().
  • Flexible Output: Apply effects to UI elements, sprites, textures, or fully rendered scenes.

Why Choose Image Blends&Filter?

  • Quickly create stunning visual effects for games, AR/VR apps, and interactive experiences.
  • Transform ordinary textures into vibrant, artistic visuals without external software.
  • Real-time preview and adjustable parameters make iteration fast and intuitive.
  • Works across all major platforms supported by Unity: Windows, macOS, Android, and iOS.

Use Cases

  • Enhance UI and HUD elements with custom blends and filters.
  • Stylize textures before applying them to 3D models.
  • Add post-processing effects to rendered frames for cinematic quality.
  • Export processed textures for dynamic UI, texture baking, or runtime effects.

How It Works

  1. Add Image or Texture – Use a UI Canvas image or a GameObject with a texture.
  2. Apply Material – Drag the desired blend/filter material onto your image or process at runtime with Graphics.Blit().
  3. Configure Options – Adjust blend modes, filters, intensity, hue, posterize steps, or color tint.
  4. Preview & Test – Play your scene and tweak parameters in real-time for perfect results.

From the publisher's Asset Store listing.

Technical details

Platforms: Windows, macOS, Android, iOS
Unity Version: 2021 or later
Render Pipelines: Built-in, URP, HDRP

Blending Modes (12): Multiply, Screen, Overlay, SoftLight, ColorDodge, Hue, Saturation, Color, Luminosity, Difference, Subtract, Divide
Image Filters (16): Brightness, Contrast, Saturation, HueShift, Exposure, GammaCorrection, Vibrance, Colorize, Black & White, WarmCool, Vintage, Sketch, Toon, OilPaint, Watercolor, Posterize

Adjustable Parameters: Intensity, Hue Shift, Posterize Steps, Color Tint
Shader Support: GPU-optimized shaders compatible with Graphics.Blit() for runtime processing
Use Cases: UI, 2D/3D textures, runtime effects, post-processing, texture baking

Lightweight, real-time adjustable, and fully compatible across all supported pipelines.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.7f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.