View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.7 or later
- Package size
- 1.2 MB
- Files
- 17
- Favorites
- 1
- Views in the past week
- 6
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $4.99 on
Keywords
Image Blends&Filter
Image Blends&Filter lets you easily blend colors or images, apply 12 blend modes and 16 filters, and tweak intensity or tints—perfect for UI, sprites, textures, and runtime effects in Unity.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 5
Image Blends&Filter screenshot 1
About this asset
Image Blends&Filter – Advanced Image Blending & Filtering for Unity
Image Blends&Filter is a powerful and easy-to-use Unity plugin that lets you blend colors or images onto other images, textures, or backgrounds with professional-grade results. Perfect for UI, 2D sprites, 3D textures, or post-processing effects, this plugin gives you complete control over your visuals with just a few clicks.
Key Features
- 12 Blending Modes: Multiply, Screen, Overlay, SoftLight, ColorDodge, Hue, Saturation, Color, Luminosity, Difference, Subtract, Divide.
- 16 Image Filters: Brightness, Contrast, Saturation, HueShift, Exposure, GammaCorrection, Vibrance, Colorize, Black & White, WarmCool, Vintage, Sketch, Toon, OilPaint, Watercolor, Posterize.
- Adjustable Parameters: Control intensity, hue shift, posterize steps, and color tint to fine-tune your effects.
- Pipeline Compatibility: Works seamlessly with Built-in, URP, and HDRP render pipelines.
- Easy to Use: Drag-and-drop materials onto images or textures, or process textures at runtime using Graphics.Blit().
- Flexible Output: Apply effects to UI elements, sprites, textures, or fully rendered scenes.
Why Choose Image Blends&Filter?
- Quickly create stunning visual effects for games, AR/VR apps, and interactive experiences.
- Transform ordinary textures into vibrant, artistic visuals without external software.
- Real-time preview and adjustable parameters make iteration fast and intuitive.
- Works across all major platforms supported by Unity: Windows, macOS, Android, and iOS.
Use Cases
- Enhance UI and HUD elements with custom blends and filters.
- Stylize textures before applying them to 3D models.
- Add post-processing effects to rendered frames for cinematic quality.
- Export processed textures for dynamic UI, texture baking, or runtime effects.
How It Works
- Add Image or Texture – Use a UI Canvas image or a GameObject with a texture.
- Apply Material – Drag the desired blend/filter material onto your image or process at runtime with Graphics.Blit().
- Configure Options – Adjust blend modes, filters, intensity, hue, posterize steps, or color tint.
- Preview & Test – Play your scene and tweak parameters in real-time for perfect results.
From the publisher's Asset Store listing.
Technical details
Platforms: Windows, macOS, Android, iOS
Unity Version: 2021 or later
Render Pipelines: Built-in, URP, HDRP
Blending Modes (12): Multiply, Screen, Overlay, SoftLight, ColorDodge, Hue, Saturation, Color, Luminosity, Difference, Subtract, Divide
Image Filters (16): Brightness, Contrast, Saturation, HueShift, Exposure, GammaCorrection, Vibrance, Colorize, Black & White, WarmCool, Vintage, Sketch, Toon, OilPaint, Watercolor, Posterize
Adjustable Parameters: Intensity, Hue Shift, Posterize Steps, Color Tint
Shader Support: GPU-optimized shaders compatible with Graphics.Blit() for runtime processing
Use Cases: UI, 2D/3D textures, runtime effects, post-processing, texture baking
Lightweight, real-time adjustable, and fully compatible across all supported pipelines.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.3.7f1 | Compatible | Compatible | Compatible | Compatible |
As listed on the Asset Store.