Smart VAT View on Asset Store (opens in new tab)

Package details

Latest version
1.3
Last updated
First released
Unity version
2022.3.10 or later
Package size
21.3 MB
Files
72
Favorites
40
Views in the past week
20

Price tracking

Last checked
Tracked since
Lowest recorded
$7.50 on

Keywords

Smart VAT

by Against All Bugs (opens in new tab)

2 ratings, too few to average

Bake 3D animations into VATs (Vertex Animation Texture) in the engine without the need of a 3D editing software. Perfect for optimizing animation-heavy games. Comes with shaders and example assets.

Price $15.00

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Price history

Last 6 months

USD
Price history for Smart VAT, 6 months Current $15.00; lowest $7.50; highest $15.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov Version 1.1 released 11 May 2026 v1.1 Version 1.2 released 15 May 2026 Version 1.3 released 19 May 2026

Asset preview

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Smart VAT screenshot 1

Smart VAT screenshot 1

About this asset

Smart VAT is a tool for baking 3D FBX and Alembic animations into VAT animations without the need of a 3D editing software.

It optimizes texture size by excluding vertices that don't move. Tweak the filters to further improve the optimization.

Smart VAT also detects if overlapping vertices exist. If 2 or more vertices are always within the "Match Filter" value from each other during every frame of the animation, Smart VAT generates texture Data only once and assigns it to all matches, once again optimizing texture size.

Smart VAT can bake multiple meshes into a single one. Ideal for characters that have split parts. Using Material Merge Mode: Texture Array allows the exported result to reference the proper textures from the array. There's even a Texture Array Tool to help you set that up.

Required Packages:

Alembic

Shadergraph

Timeline

Animation

ParticleSystem

From the publisher's Asset Store listing.

Technical details

Features:

  • Optimized output textures by discarding static vertices and normals.
  • Further optimization by matching vertices and normals that have the same movement.
  • Preview optimization on a mesh before exporting.
  • Blend multiple animations together by using the Timeline as the animation source.
  • Can merge multiple meshes together when baking.
  • Texture Array creation or multiple Material IDs for merged meshes.
  • Fully customizable options like Naming Convention and Texture Settings.
  • Create your own export presets to speed up the process.
  • Preset that exports straight to a Particle System that spawns your animated mesh.
  • Several assets and shaders included to showcase the tool.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.10f1 Compatible Compatible Compatible Compatible

Nothing prevents the use of the tool under a Custom Render Pipeline provided that the user can make their own compatible shader by using the provided Sub Graph.

As listed on the Asset Store.