OatAotOat's Low Poly 3D Destructible Props - Furniture Pack View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
7.1 MB
Files
329
Favorites
2
Views in the past week
7

Price tracking

Last checked
Tracked since
Lowest recorded
$12.99 on

Keywords

OatAotOat's Low Poly 3D Destructible Props - Furniture Pack

by OatAotOat (opens in new tab)

No ratings yet

OatAotOat's Low Poly 3D Destructible Props - Furniture Pack is a complete, plug-and-play Unity asset pack designed to add highly optimized, physics-based destruction to any game environment.

Price $12.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for OatAotOat's Low Poly 3D Destructible Props - Furniture Pack, 6 months Current $12.99; lowest $12.99; highest $12.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 6

OatAotOat's Low Poly 3D Destructible Props - Furniture Pack screenshot 1

OatAotOat's Low Poly 3D Destructible Props - Furniture Pack screenshot 1

About this asset

Effortless Destruction. Optimized Performance. Ready Out of the Box.

Adding destructibility shouldn't mean sacrificing performance or losing days creating fractures manually. The OatAotOat's Low Poly 3D Destructible Props - Furniture Pack provides a complete, hyper-optimized suite of breakable assets perfect for Action, Horror, and Shooter titles.

Enjoy the best of both worlds : this package includes two separate workflow setups out-of-the-box. Utilize our memory-efficient "Simple" Instantiate method, or our lightning-fast "Advanced" SetActive method for maximum mobile processing limits. Whether you’re smashing through a vase or dropping a massive wooden cabinet, our scripts handle the complex physics and debris effects so you don’t have to.

Key Features

  • Two Full Systems : Choose between CPU-optimized SetActive methods or Memory-optimized Instantiate techniques directly in the inspector.
  • Smart Interactivity : Check a box to enable destroyOnClick for fast editor testing, or let the impactThreshold automatically calculate bullet or heavy-object collision physics.
  • Intelligent Hierarchy : Our system automatically detects and disables attached light sources (like Chandeliers or Candles) upon destruction to prevent floating point lights.
  • High Reusability : Features 11 unique models spanning 9 distinct categories (see list below), with each category offering 5 distinct variations.
  • Immersive Effects : Audio setup included and 3 pre-built Unity Particle Systems (Dust, Fire/Lava, Standard Explosion) attached directly to the prefabs.

Asset List

9 Categories (5 Variations Each) :

  • Wooden Tables
  • Wooden Chairs
  • Wooden Cupboards/Armoires
  • Ceramic Vases (Blue & Purple Variants)
  • Sofas (Red & Orange Variants)
  • Analog Clocks
  • CRT/Sci-Fi Monitors
  • Ceiling Chandeliers
  • Candles and Stands

Third-Party Notices :

This asset uses the PixPal Texture by Imphenzia under the Public Domain (CC0) license, and included audio files under the custom content license by Pixabay; see the Third-Party Notices.txt file in the package for full details.

From the publisher's Asset Store listing.

Technical details

  • Materials : Extremely optimized! Uses the industry-standard 'PixPal' texture workflow. All props map to a single material batch, saving you hundreds of draw calls.
  • Pipelines : Configured for Universal Render Pipeline (URP).
  • Setup : True drag-and-drop. Place any prefab from the Exploded or Broken folders directly into your level. Ensure your character controller or weapons have a RigidBody to trigger impact.
  • Number of textures: 3 (Optimized for the PixPal atlas map)
  • Texture dimensions: 128 x 128
  • Minimum polygon count: 9
  • Maximum polygon count: 1,776
  • Number of meshes/prefabs: 113 Prefabs total
  • Rigging: No (Fully physics-driven via rigidbodies and colliders)
  • Animation count: 0
  • Animation type list: N/A (Motion is handled entirely by Unity's built-in physics engine)
  • UV mapping: Yes (Custom mapped to share a single texture atlas for maximum performance)
  • LOD information (count, number of levels): 0 LODs
  • Types of materials and texture maps: 4 Materials total. 1 Universal Standard/URP Material for all props (Color Atlas), and 3 VFX Materials for particle systems.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f3 Compatible Compatible Not listed

This package is natively configured for URP. 

The custom PixPal Textures shader compiles for both URP and Built-In, ensuring materials work out-of-the-box without manual conversion.

HDRP is not supported.

As listed on the Asset Store.