GamePeek - Mobile Remote Display View on Asset Store (opens in new tab)

Package details

Latest version
2.5.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
342 KB
Files
29
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15
Views in the past week
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GamePeek - Mobile Remote Display

by TolgaDurman (opens in new tab)

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Stream your Unity Game View to a real phone in real time with touch, gyro, and accelerometer input sent back. No setup required.

Price Free

Get it free on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for GamePeek - Mobile Remote Display, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov Version 2.2 released 15 Jun 2026 v2.2 Version 2.3 released 16 Jul 2026 v2.3 Version 2.4 released 17 Aug 2026 v2.4 Version 2.5.0 released 24 Aug 2026

Asset preview

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GamePeek - Mobile Remote Display screenshot 1

GamePeek - Mobile Remote Display screenshot 1

About this asset

GamePeek lets you preview your game on a real mobile device without leaving

the Unity Editor. Start the server with one click, scan the QR code with the

companion app, and your Game View shows up on your phone, live over your

local Wi-Fi.

GamePeek injects touch events from the phone straight into Unity's Input

System (or the legacy Input Manager), so your game responds to real touches

exactly as it will on a physical device. Gyroscope and accelerometer data are

forwarded too, so you can test motion controls without making a build.

Video travels over GamePeek's own low-latency UDP protocol, with an automatic

TCP fallback for networks that block UDP. There are no package dependencies;

import it and press Start. Quality adapts to your network in real time: packet

bursts get spread out first, then JPEG quality and frame rate step down, and

everything recovers when the network does.

The editor advertises itself over mDNS/Bonjour, so the companion app finds it

on the same network by itself. You never type an IP address, and there is a

QR code in the Editor window if you would rather just scan.

GamePeek works in both Edit Mode and Play Mode, survives domain reloads, and

creates its Windows Firewall rule on first run, so you never have to touch

network settings.

You get 10 minutes of streaming at full Pro quality every day: 1080p, up to

120 fps, multi-touch, and motion sensors. The companion app (free on the App

Store and Google Play) unlocks unlimited streaming.

From the publisher's Asset Store listing.

Technical details

  • Real-time Game View streaming over local Wi-Fi using GamePeek's own low-latency UDP protocol with automatic TCP fallback
  • No package dependencies, just plain sockets
  • Network-adaptive quality: packet pacing, then JPEG quality, then frame rate, restored automatically when the network recovers
  • Auto-discovery via mDNS/Bonjour, so you never type an IP address
  • QR code displayed in the Editor window for scan-to-connect
  • Touch injection into Unity's Input System (com.unity.inputsystem) and the
  • legacy Input Manager; multi-touch included
  • Gyroscope and accelerometer data forwarded from phone to Editor
  • Two capture modes: Camera.Render (synchronous) and AsyncGPUReadback (non-blocking, about one frame of latency)
  • Works in Edit Mode and Play Mode; streaming survives domain reloads
  • Round-trip time monitoring with a colour-coded indicator in the app
  • Automatic Windows Firewall rule creation on first run
  • Remote play over Tailscale for testing away from your desk
  • Configurable port, capture method, log verbosity, and Play Mode restriction
  • 10 free minutes of full-quality streaming every day; unlimited streaming at 1080p and up to 120 fps via the companion app's Pro upgrade

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2022.3.62f3 Compatible Compatible Compatible Compatible

As listed on the Asset Store.