MK Sprite Shader OFFICIAL SALE

🎨 The Idea🎨

Combine antialiased sprite rendering with physically based shading.


MK Sprite Shader is built to make sprites look stable: less shimmering, less crawling pixels, less flicker, jitter free — even when zooming, rotating, or viewing at steep angles.


It blends crisp Pixel-Art or Smooth Art with physically-inspired lighting (normal maps, smoothness/metallic, height, AO, light transmission), and offers three renderer modes — Default, Hybrid, and Pixel Art — so you can choose anything from clean smooth art to crisp antialiased pixel art.


One material, multiple use cases: Sprite Renderer, URP 2D Renderer, and 3D meshes (quads, billboards, even regular 3D geometrie) — no material swapping required.


📦The Package📦

  • 3 stylized shaders for unlit, simple lighting, and physically based shading
  • Bonus: Pixelated Skybox shader. Add a simple gradient based sky and mix a pixelated look to it.

Demo: WebGL


Core Rendering

  • 🧼 Antialiased sprite sampling to reduce shimmer & flicker at distance, zoom, and glancing angles
  • 🟪 Hybrid (adaptive AA smoothing — balances crisp + smooth)🟥 Pixel Art (antialiased point sampling — keeps pixel definition, reduces crawl)🎛️ 3 modes:
    🟦 Default (standard shading)
  • 🧩 One shader for: SpriteRenderer ✅ Meshes/Quads/3D ✅ URP 2D Renderer ✅ URP 3D Renderer ✅ Built-in Renderer ✅

💡 Lighting & “PBR-ish” Style

  • 🌞 Lit sprite workflow with specular + smoothness controls
  • 🧱 Normal map support for depth & directional highlights
  • 🌗 Rim lighting (Simple / Split) for stylized edge pop
  • 🕯️ Indirect lighting fade support (per-object tuning)

🎨 Stylization Toolkit

  • 🌈 Gradient (Mix / Add / Multiply)
  • 🎚️ Color grading (pre- or post-composite): contrast, saturation, brightness, hue
  • 🧊 Posterize with smoothness/fade/levels
  • 🧬 Overlay Color/Texture (Mix / Add / Multiply) with blink controls
  • 🖊️ Alpha Outline (Performance / Quality Modes) + noise + flow
  • 🌾 Grain (procedural)
  • 🌫️ Drop shadow custom sprite
  • 🪩 Holographic layer + optional glitter (view-dependent, stylized foil look)

🌀 Animation & VFX Controls

  • 🧻 Dissolve (pattern map + border ramp)
  • 🧭 Scroll UV (direction + speed)
  • 💡 Flicker (speed + offset)
  • 💥 Vertex shake (speed/intensity + axis weights + stutter)
  • 🌊 UV distortion (DuDv map + flow)

🧱 Production-Friendly

  • 🚀 GPU Instancing ready
  • 🪞 Double-sided rendering option
  • ✂️ Alpha clipping toggle
  • 📦 Works across 2D/3D scenes without changing materials