PerfGuardian – Lightweight FPS, GC & Memory Profiler for Runtime View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.0.58 or later
Package size
422 KB
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26
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PerfGuardian – Lightweight FPS, GC & Memory Profiler for Runtime

by Happie Assets (opens in new tab)

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Lightweight runtime performance monitor for Unity. Detect FPS drops, GC spikes and memory issues automatically with in-game monitoring and JSON logging.

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About this asset

PerfGuardian – Runtime Performance Monitor & Spike Detector

PerfGuardian is a lightweight runtime performance monitoring tool for Unity projects. 

It helps developers detect FPS drops, GC spikes and memory issues automatically while the game is running.

Unlike the built-in Unity Profiler, PerfGuardian is designed to work directly inside runtime builds with minimal overhead, making it ideal for production testing and real-device diagnostics.

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KEY FEATURES

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• Real-Time FPS Monitoring

Track frame rate and frame time directly in-game.

• Automatic Spike Detection

Automatically detect:

- Low FPS events

- Frame hitches

- GC allocation spikes

• Memory Monitoring

Monitor Mono memory, total allocated memory, and reserved memory usage.

• JSON Event Logging

Export structured performance logs in JSON format for external analysis or debugging.

• Lightweight & Production Safe

Designed to run with minimal runtime overhead.

• Cross-Platform Support

Works in Unity Editor and standalone builds. Logs are saved to persistentDataPath.

• Built-In Stress Test Demo Scene

Includes demo tools to simulate object spawn stress, GC allocation spikes, and UI rebuild spikes for testing.

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WHY PERF GUARDIAN?

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When the Unity Profiler is too heavy or impractical for runtime builds, PerfGuardian keeps watch.

It is not a full profiler replacement — it is a lightweight performance watchdog designed to alert you when something goes wrong.

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IDEAL FOR

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• Indie developers testing builds on real devices

• Runtime diagnostics in production builds

• Detecting performance regressions

• Monitoring FPS and GC behavior during gameplay

• Lightweight performance validation before release

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TECHNICAL DETAILS

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• No third-party dependencies

• Minimal allocations

• Clean namespace structure

• Runtime-safe implementation

• Compatible with Unity 2021+ (or your target version)

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DOCUMENTATION INCLUDED

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• Quick start guide

• Setup instructions

• Changelog

• Usage examples

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VERSION

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Current Version: 1.0.0

From the publisher's Asset Store listing.

Technical details

TECHNICAL DETAILS

• Runtime Performance Monitoring (Works in Builds)

• Real-time FPS & Frame Time Tracking

• Automatic Detection:

  - Low FPS events

  - Frame hitches

  - GC allocation spikes

• Memory Tracking:

  - Mono Used Memory

  - Total Allocated Memory

  - Total Reserved Memory

  - GC Collection Counters (GC0, GC1, GC2)

• Structured JSON Log Export

• Cross-platform log storage (Application.persistentDataPath)

• Built-in demo stress scene:

  - Object spawn stress

  - GC allocation stress

  - UI rebuild stress

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COMPATIBILITY

• Unity Version: 2021.3 LTS or newer (Recommended)

• Compatible with Built-in Render Pipeline

• Compatible with URP

• Compatible with HDRP

• Works in Editor & Standalone Builds

• Tested on Windows & macOS

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TECHNICAL CHARACTERISTICS

• No third-party dependencies

• No reflection usage

• No unsafe code

• Minimal runtime allocations

• Namespace-safe structure

• Mobile-safe logging (folder path printed in console)

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INCLUDED

• Runtime scripts

• Demo scene

• Documentation (Quick Start + Changelog)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.58f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.