RPG Template Bundle for Spark OFFICIAL SALE

🎮Play the DEMO

💬Join our DISCORD

🎞️Watch tutorials on YOUTUBE


$210 CHEAPER to buy this instead of each pack separately


🎮BUILD COMPLETE GAMES, NEVER WRITE CODE

Spark is a no-code game framework for Unity by Blink.


🏆WHO ARE WE?

A two-time Unity Award winner with 70,000+ users on our previous products.


💥WHAT IS SPARK?

Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.


🤔WHY USE SPARK?

  • Visual Database Editor: A fast, modern way to build items, abilities, stats, effects, NPCs, loot, and everything your game needs.
  • Modular Plugin System: Only install the features your project actually uses.
  • Community Plugins: Users share custom plugins, expanding Spark with new systems and features.
  • Thousands of features, ready to use: Focus on what makes your game unique and let us handle the rest.

RPG Template for Spark

A third-person World of Warcraft style RPG foundation built with Spark. Most major RPG systemsare in place and wired together across a fully populated demo scene.


What Is Included

Combat:

Add Stats, Abilities, Effects, Statuses, Factions, and Formulas to your game.

Inventory:

Add Inventory, Equipment, Loot Table and Items to your game

Crafting:

Introduce crafting and recipes that your players can unlock

Quests:

Modular quest system

Races:

Select a race, a gender or a sub-race

Classes:

Each character can have a main class and an unlimited amount of secondary classes

Progression:

Add levels and unlocks to classes, professions and characters

Professions:

Create character professions such as Blacksmithing, Cooking, etc

Spellbooks:

List of abilities with requirements to unlock them

Character Customization:

Allow your players to customize the look of their Character

Currency:

Create single or auto-converting currencies

Interactables:

Turn any game object in your world into something your player can interact with

Characters:

Define playable characters or races, where they start in your world, etc

Triggers:

Trigger ANYTHING from ANYWHERE thanks to Spark's custom Trigger system

Game Settings:

Ready to use Settings window to manage video, audio and keybinds in game, in any scene

Inputs:

Easily create keys that can be used in game to trigger certain actions

Playables:

Play Animations, Sounds, VFX, Camera overrides and more at any time

Rules:

Check & Modify rules on your player, NPCs or even objects

Save System:

Easily save any data you need. Supports multiple save files and creating custom save points in game.

Scenes:

Seamlessly switch from a scene to another

Loading Screen:

Automated loading screen system with name, progress and random tips

Screen Texts:

Display texts on screen for ANY Spark event

Requirements:

It provides a universal condition evaluation system used across all Spark plugins to lock behavior based on the current game state.


Two Scenes

A main menu with character creation, race and class selection, visual customization, and save management. And a hand-crafted open game world with distinct regions, populated NPCs, quest givers, enemies and interactables.


Three Playable Classes

Warrior, Mage, and Hunter. Each class has its own spellbook, ability set, weapon type, animations, and starting gear.


A Full Ability Roster

14 pre-configured abilities. Melee, ranged shots, area spells, channelled casts, auto-attacks. These are just demo abilities, you can create your own.


Quests

Quest givers are placed in the world, objectives are tied to in-game events, and the quest journal tracks progress in real time.


NPCs

Quest givers, combat enemies (Boar, Wolf, Wolf Boss), and dummy targets for ability testing. All enemies have loot tables and full animation sets.


A Complete Item Database

Three full armor tiers (Peasant, Leather, Plate, Cloth), weapons for every class (Novice Sword, Bow, Staff, Axe, Crystal Sword, Enchanted Bow, Magic Staff), materials, currencies, and quest items.


Crafting with Progression

A Crafting profession with its own leveling track, separate from the character level. Twenty-two recipes spanning the full armor tiers. A crafting table interactable is placed in the world.


Character and Profession Leveling

Two independent progression instances, one for character level and one for crafting level. Level-up rewards are handled through the Progression plugin and surfaced in the UI.


Built the Spark Way

Every system follows the Spark architecture. The database is fully pre-populated so you can see exactly how quests, classes, races, spellbooks, professions, items, and abilities are configured as real working examples. Use it as a reference, strip it down to your genre, or build directly on top of it.


This is for single player games, not multiplayer.


If you have any questions before or after purchasing, or need help with anything, contact us:

On Discord: https://discord.gg/fYzpuYwPwJ

Or by email: support@sparkframework.dev


Thanks to our partners for providing demo assets: