Sprite Shatter FX is a small editor tool where you drop in a sprite and get a ready-to-use Particle System out of it. No scripting needed.
The sprite is sliced into a grid of fragments that can explode outward, rotate, fade, and settle depending on how you set things up.
There are five built-in presets to start from: a hard crash, a slow fade, a fiery burst, an icy splinter, and a neutral base.
They’re just starting points — you can tweak them, save your own versions, and switch between presets without losing your current setup.
The tool is meant to fit into existing workflows without much friction. It works for hit effects, UI transitions, collectibles, puzzle elements — basically anywhere a static sprite feels a bit flat.
The result is a standard Unity Particle System prefab, so it plugs directly into scenes and animations.
Note: Masking does not work on Built-In.