Sprite Shatter FX — Particle-Based 2D Destruction View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.25 or later
Package size
3.5 MB
Files
18
Favorites
9
Views in the past week
25

Price tracking

Last checked
Tracked since
Lowest recorded
$10.00 on

Keywords

Sprite Shatter FX — Particle-Based 2D Destruction

by CoreBit_Studio (opens in new tab)

1 rating, too few to average

Turn any sprite into a particle shatter effect — bake, preview, and tweak it all inside the Unity Editor.

Price $20.00

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Sprite Shatter FX — Particle-Based 2D Destruction, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 8

Sprite Shatter FX — Particle-Based 2D Destruction screenshot 1

Sprite Shatter FX — Particle-Based 2D Destruction screenshot 1

About this asset

Sprite Shatter FX — Description

Sprite Shatter FX is a powerful and easy-to-use Unity tool that lets you transform any sprite into a dynamic shattering effect using the built-in Particle System.

It automatically breaks your sprite into multiple pieces (shards) and applies physics, motion, rotation, and visual effects — making it perfect for destruction, impact, and stylized VFX scenarios.

✨ Key Features

  • One-Click Shatter & Bake — instantly generate and place the effect in your scene
  • Live Preview in Editor — see results in real time before baking
  • Grid-Based Shattering — control shard count with rows and columns
  • Advanced Explosion Controls — fine-tune force, gravity, decay, and impulse
  • Rotation & Lifetime Systems — realistic shard movement and behavior
  • Turbulence & Noise — organic, unpredictable motion
  • Trails & Flash Effects — enhance visual impact
  • 2D Collision Support — shards interact with world geometry
  • Mask System — create stylized and custom shard shapes
  • Preset System — fast workflow with built-in presets (Default, Fire Burst, Ice Break, etc.)

🎮 Use Cases

  • Destruction effects (breaking objects, explosions)
  • UI element transitions and disintegration
  • Enemy death animations
  • Interactive environment props
  • Stylized VFX (fire, ice, magic effects)

⚙️ Why Choose Sprite Shatter FX?

Sprite Shatter FX gives you maximum control with minimal effort. No need for complex shaders or custom physics systems — everything is built on Unity’s native Particle System, ensuring smooth performance and easy integration into any project.

Quick Workflow

  1. Assign your sprite
  2. Choose a preset or tweak settings
  3. Click Shatter & Bake
  4. Instantly get a ready-to-use effect in your scene

From the publisher's Asset Store listing.

Technical details

  • Grid slicing — configurable rows and columns slice the source sprite into individual fragment particles; optional scatter offset randomizes starting positions
  • 9 launch directions — Radial, Up, Down, Left, Right, and four diagonals, each with an adjustable spread angle
  • Physics-style motion — explosion force, gravity multiplier, speed modifier, burst impulse, decay sharpness, and velocity retention give fine control over how fragments move and slow down
  • Scale on impact — fragments punch outward with a configurable scale peak at burst, then settle back down
  • Turbulence (Noise) — strength, frequency, and scroll speed controls add organic drift to fragment paths
  • Limit Velocity — cap max fragment speed with a separate dampen value
  • Color tint + flash — optionally shift all fragments to a tint color and trigger a flash at the moment of burst
  • Trails — per-fragment trails with independent width, lifetime, and color
  • Collision — world-collision support with dampen and bounce coefficients, layer mask selection
  • Mask materials — apply shape-mask materials to fragments in Random or Sequential order, loaded from a dedicated asset folder
  • Lifetime & rotation — independent min/max lifetime and rotation-over-lifetime ranges; optional random start rotation
  • Loop mode — optional looping with manual duration override
  • Live preview — built-in PreviewRenderUtility viewport with Play / Pause / Stop controls, no need to enter Play Mode
  • Batch tab — bake multiple sprites in one pass
  • Preset system — built-in factory presets plus unlimited user presets, persisted via EditorPrefs; supports save, rename, and delete
  • Clean output — bakes to a standard UnityEngine.ParticleSystem prefab; optional auto-delete of the previously baked object

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.25f1 Compatible Compatible Not listed

As listed on the Asset Store.