Advanced Low-Poly Lockpick System OFFICIAL SALE

Bring your game's world to life with the Advanced Low-Poly Lockpicking System by PolyLogic!

This is not just a collection of static chests and doors. It is a complete, fully scripted, and highly modular lockpicking ecosystem designed to give your players a premium, immersive thievery and exploration experience out-of-the-box. Perfect for stylized RPGs, stealth games, survival simulators, or any low-poly project that rewards curious players.

5 UNIQUE MINIGAME MECHANICS Don't settle for repetitive gameplay! This package includes 5 completely distinct lockpicking minigames, each providing a unique mechanical challenge and visual style:

  • Physics Tumbler Pins: Manipulate a lockpick to bump and set heavy physics-driven pins.
  • Sweet Spot: Find the exact angle to apply tension and rotate the lock cylinder.
  • Dial Safe: Rotate a classic safe dial left and right to match a secret combination.
  • Combination Padlock: Spin numeric wheels to input unique passwords.
  • Glass Cutter: Trace a perfect circle with your mouse to extract valuable loot from display cases.

PREMIUM GAME FEEL & IMMERSION Say goodbye to flat, boring UI overlays. Our system uses a highly optimized Render Texture setup, meaning the lockpicking minigames are fully 3D and beautifully rendered on your screen.

  • Diegetic Feedback: Watch the padlock's shackle physically pop open, or the numeric wheels push forward when selected.
  • Satisfying Animations: Doors feature handle-jiggle animations when locked, and padlocks physically drop to the ground with real Rigidbody physics when defeated.
  • Immersive Sound Design: Includes tailored SFX for lockpick clicks, tension snaps, dial spinning, error buzzers, and heavy mechanism unlocks.

PLUG & PLAY MODULAR ARCHITECTURESkip the complex spaghetti code. We built this system using clean Interfaces (ILockpickable) and UnityEvents, meaning it is incredibly flexible:

  • Fully Decoupled: The Minigame Manager (the brain) and the Lockable Container (the door/chest) are completely separated. Mix and match any minigame with any object!
  • No Restrictive Singletons: Place as many minigame managers in your scene as you want. Have one dedicated to padlocks and another for doors running simultaneously without conflicts.
  • Universal Container: Drop the LockableContainer script on ANY 3D model, set a password or difficulty, and it instantly becomes part of the system.

EASY INTEGRATIONBuilt with modularity in mind. Whether you use Raycasts, colliders, or the new Input System, simply call Interact() on the object and the system takes over. (A fully commented First-Person Demo Controller and a Demo Inventory system for lockpicks are included!).

PACKAGE INCLUDES:

  • 25x Stylized Interactable Prefabs: (Wooden Doors, Vaults, Chests, Lockers, Glass Displays).
  • 5x Lockpicking Minigame Managers (Ready-to-use Prefabs with 3D UI).
  • Modular Scripts (Interfaces, Managers, Controllers).
  • High-Quality SFX Audio Clips.
  • Demo Scene showcasing the full interaction loop and all 5 minigames side-by-side.