PD‑980 Righteous Fury - Pendragon Arms View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.10 or later
Package size
104.9 MB
Files
45
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1
Views in the past week
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PD‑980 Righteous Fury - Pendragon Arms

by Coyako Games (opens in new tab)

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Game‑ready 5.56 rifle with separated moving parts, optimized materials, and fictional branding for FPS, VR, and cinematic projects.

Price $20.00

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Price history

Last 6 months

USD
Price history for PD‑980 Righteous Fury - Pendragon Arms, 6 months Current $20.00; lowest $20.00; highest $20.00 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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PD‑980 Righteous Fury - Pendragon Arms screenshot 1

PD‑980 Righteous Fury - Pendragon Arms screenshot 1

About this asset

A high-fidelity, 5.56×45mm modular rifle designed for animation, VR interaction, and first-person gameplay. Built with clean topology, efficient UVs, and separated functional components, the PD‑980 integrates seamlessly into Unity projects—from immersive shooters to cinematic sequences.

Key Features

  • Fully Modular & Animation-Ready — All major moving parts (charging handle, magazine, trigger, fire selector, ejection port cover, sights and - simplified - internal bolt carrier) are individual meshes, enabling precise control for animations and interactivity.
  • Ammunition Props Included — Separate 5.56mm round and casing meshes for reload animations, VFX, and pickup systems.
  • Magazine with Visual Round Indicator — A transparent slot reveals internal rounds, ideal for VR and tactical feedback. Can theoretically support multiple implementation methods:
    • Toggle individual bullet meshes for frame-accurate depletion.
    • Swap between pre-built states (full / mid / low / empty) for performance.
    • Animate a single “ammo stack” mesh to simulate dynamic ammo levels (ammo stack mesh not included).
  • 30 Round-Position Markers — Internal transforms inside the magazine enable easy scripting of visual ammo depletion via mesh activation.
  • Dedicated Magazine Insertion Transform — A clearly defined mag-mount point simplifies alignment for reload animations, VR grabbing, and procedural systems.
  • Optimized for Real-Time Performance — Clean UVs, efficient materials, and balanced texel density ensure smooth performance in FPS, VR, and scalable environments.
  • Fictional Lore-Ready Branding — Custom markings and manufacturer identity enhance immersion without real-world associations.
  • Realistic Proportions & Silhouette — Designed to match modern 5.56mm platforms for authentic ergonomics and accessory compatibility.

Ideal Use Cases

  • VR weapon interaction & training simulations
  • First and third-person shooters
  • Cinematics, cutscenes, and pre-visualization

From the publisher's Asset Store listing.

Technical details

Number of materials: 3 materials (Rifle + Bullet & Shell + Magazine)

Number of textures: For URP, 4 for Rifle, 4 for Bullet & Shell, 4 for Mag (3 each for HDRP)

Texture dimensions: Rifle = 4096 x 4096 Bullet and Shell = 1024×1024 resolution Mag = 1024×1024 resolution

Note: Textures can be downscaled, in editor, to 2K or 1K etc.

Triangle count: 44,8k

Vertex count: 22,8k

Prefabs: Unity URP, HDRP & Built-In versions (material setup included, separate prefabs for each pipeline).

Rigging: No

UV mapping: Some UVs are intentionally overlapped, mirrored and scaled to maximize texel density where it counts.

LOD's: None

Animations Included: None

Collision: No

Types of materials and texture maps: PBR

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.10f1 Compatible Compatible Compatible

As listed on the Asset Store.