View on Asset Store (opens in new tab)
Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.3.10 or later
- Package size
- 104.9 MB
- Files
- 45
- Favorites
- 1
- Views in the past week
- 10
Price tracking
- Last checked
- Tracked since
- Lowest recorded
- $14.00 on
Keywords
PD‑980 Righteous Fury - Pendragon Arms
Game‑ready 5.56 rifle with separated moving parts, optimized materials, and fictional branding for FPS, VR, and cinematic projects.
Affiliate link · Purchases support this site
Price history
Last 6 months
USDAsset preview
1 / 18
PD‑980 Righteous Fury - Pendragon Arms screenshot 1
About this asset
A high-fidelity, 5.56×45mm modular rifle designed for animation, VR interaction, and first-person gameplay. Built with clean topology, efficient UVs, and separated functional components, the PD‑980 integrates seamlessly into Unity projects—from immersive shooters to cinematic sequences.
Key Features
- Fully Modular & Animation-Ready — All major moving parts (charging handle, magazine, trigger, fire selector, ejection port cover, sights and - simplified - internal bolt carrier) are individual meshes, enabling precise control for animations and interactivity.
- Ammunition Props Included — Separate 5.56mm round and casing meshes for reload animations, VFX, and pickup systems.
- Magazine with Visual Round Indicator — A transparent slot reveals internal rounds, ideal for VR and tactical feedback. Can theoretically support multiple implementation methods:
- Toggle individual bullet meshes for frame-accurate depletion.
- Swap between pre-built states (full / mid / low / empty) for performance.
- Animate a single “ammo stack” mesh to simulate dynamic ammo levels (ammo stack mesh not included).
- 30 Round-Position Markers — Internal transforms inside the magazine enable easy scripting of visual ammo depletion via mesh activation.
- Dedicated Magazine Insertion Transform — A clearly defined mag-mount point simplifies alignment for reload animations, VR grabbing, and procedural systems.
- Optimized for Real-Time Performance — Clean UVs, efficient materials, and balanced texel density ensure smooth performance in FPS, VR, and scalable environments.
- Fictional Lore-Ready Branding — Custom markings and manufacturer identity enhance immersion without real-world associations.
- Realistic Proportions & Silhouette — Designed to match modern 5.56mm platforms for authentic ergonomics and accessory compatibility.
Ideal Use Cases
- VR weapon interaction & training simulations
- First and third-person shooters
- Cinematics, cutscenes, and pre-visualization
From the publisher's Asset Store listing.
Technical details
Number of materials: 3 materials (Rifle + Bullet & Shell + Magazine)
Number of textures: For URP, 4 for Rifle, 4 for Bullet & Shell, 4 for Mag (3 each for HDRP)
Texture dimensions: Rifle = 4096 x 4096 Bullet and Shell = 1024×1024 resolution Mag = 1024×1024 resolution
Note: Textures can be downscaled, in editor, to 2K or 1K etc.
Triangle count: 44,8k
Vertex count: 22,8k
Prefabs: Unity URP, HDRP & Built-In versions (material setup included, separate prefabs for each pipeline).
Rigging: No
UV mapping: Some UVs are intentionally overlapped, mirrored and scaled to maximize texel density where it counts.
LOD's: None
Animations Included: None
Collision: No
Types of materials and texture maps: PBR
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.10f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.