Realistic Hillclimb Track Castro View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.47 or later
Package size
3.1 GB
Files
437
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8
Views in the past week
9

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Realistic Hillclimb Track Castro

by RCC Design (opens in new tab)

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Pre-built race track, ready for driving in just a few minutes.

Price $60.00

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Price history

Last 6 months

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Price history for Realistic Hillclimb Track Castro, 6 months Current $60.00; lowest $60.00; highest $60.00 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

Asset preview

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Realistic Hillclimb Track Castro screenshot 1

Realistic Hillclimb Track Castro screenshot 1

About this asset

Castro is a fictional hillclimb road course, located on hills of a country side. It stands out with having blind corners, with some of them featuring negative camber. This combo makes it especially difficult to master this track. Approximate distance is 2700 meters. Average width 7 meters. Elevation change (lowest to highest point) is around 130 meters. 

I have made 2 prefabs of start/finish line, one for going up, one for going down. Additionally you can split the course in the middle if you want to make it even shorter, for sprint type runs. Fastest cars would be able to go up in one minute, GT3 style cars can do it under 1:20.

Basic workflow description: 

You can assemble a complete race track within few minutes by dragging and dropping a set of prefabs 

into your scene. Those are: 

* Terrain (road, grass, concrete, curbs, lines etc.) 

* Vehicles 

* Colliders 

* Objects - distance markers, cars, banners 

* Trees 

* Walls and barriers 

* Up and Down going course start/finish objects

After placing the pre-built track components you can easily turn off some of them if you want to 

customize or optimize your scene. I have made the grass, road, lines and sand as separate meshes. 

This way you can add different sound effects when car is driving over them. You can use your scripts and physics materials to make the grass mesh slippery, sand patches to slow the car down etc. 

Additionally, you can place individual objects to further change the appearance of the environment. 

Here is the list of all available 3d objects you get with the track: 

* Ambulance and crane hook, 3 trucks (lorries), 3 motorhomes (RVs) 

* 9 tree types and 4 bush types 

* Tyre stands and portable banner for pitlane 

* Distance markers and cones 

* Marshal tower 

* Radio tower 

* Safety wall blocks with/without fence, with ads, and just fence 

* Tyre wall, tyre stack and a single tyre 

* Safety railing 

* Banners, and banner frame, L shaped banner frame 

* Start light cluster 

* Pitwall desks with seats and PC screens 

* Concrete slabs to cover off roads 

* Podium steps 

* Floodlight poles, traffic lighs 

* Mechanic tent 

What are the benefits of using this asset? 

1. Ease of use. You don't have to spend hours sticking together straights and corners to make a race track. All you have to do is drag prefabs into an empty scene, and you have a realistic looking track with road, grass, mountains, trees, garages, walls and everything else you might need. All what's left is to place your vehicle prefab and start testing. 

2. Safety. If you have a scene with track built from separate elements, there is always possibility to corrupt the scene file, or run into compability issues after upgrading engine. If you lose your scene file, all your hard work is lost. With this pre-built asset, you will always have complete track from a handful of prefabs thrown into scene. 

3. Separate objects. If you don't like the trackside object placement of default track, it's easy to turn off the elements, and place trees, walls, garages and everything else as you see fit. 

More tracks are coming! 

I will build more tracks that use same artstyle and props, and add more objects. If you are looking for cartoon style race tracks, please check out my seller profile, I have already made 30 cartoon style circuits. 

For any questions about this asset send me an email to [email protected]. 

From the publisher's Asset Store listing.

Technical details

Complete track geometry:

Triangles: 2 270 000 

Vertices: 2 100 000

52 Materials

74 Textures (including specular and normal maps ) - sizes from 512x512px to 8192x8192px

UV mapping: mixed

Render pipeline - Package uses Built-in RP, but can be switched to URP/HDRP

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.47f1 Compatible Compatible Compatible

As listed on the Asset Store.