Old Abandoned Junk Rusty Vehicles 3d Game Ready Set (Car, Bus, Motorcycle, Bike) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2021.3.45 or later
Package size
2.1 GB
Files
667
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65
Views in the past week
67

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Old Abandoned Junk Rusty Vehicles 3d Game Ready Set (Car, Bus, Motorcycle, Bike)

by Oleg.Verenko (opens in new tab)

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Comprehensive collection of derelict vehicles designed for post-apocalyptic, abandoned urban, industrial, or rural environments.

Price $49.00

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Old Abandoned Junk Rusty Vehicles 3d Game Ready Set (Car, Bus, Motorcycle, Bike), 6 months Current $49.00; lowest $49.00; highest $49.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Old Abandoned Junk Rusty Vehicles 3d Game Ready Set (Car, Bus, Motorcycle, Bike) screenshot 1

Old Abandoned Junk Rusty Vehicles 3d Game Ready Set (Car, Bus, Motorcycle, Bike) screenshot 1

About this asset

Content List (253 Unique Assets):

  • A large collection of abandoned rusty vehicles
  • Sedans (multiple generations and body types)
  • Hatchbacks
  • SUVs and off-road vehicles
  • Pickup trucks
  • Vans and minibuses
  • Full-size buses
  • Classic and retro cars
  • Police car variant
  • Sports car variants
  • Damaged and partially destroyed car bodies
  • Ivy-covered/overgrown vehicle variations
  • Detached vehicle parts (doors, wheels, panels, engines, mechanical components)
  • Loose tires and scrap elements
  • Car Engines and parts
  • Motorcycles
  • Scooters
  • Bikes
  • Glass and concrete debris

Support

Please message me PM or use my email: [email protected].

If you have any questions or issues with my model - do not hesitate to write to me. I always answer and support my clients.

Old Abandoned Rusty Cars – Props Pack is a comprehensive collection of derelict vehicles designed for post-apocalyptic, abandoned urban, industrial, or rural environments. The pack includes a wide variety of vehicle types and damage states, enabling large-scale scene population with consistent visual quality and realistic material aging.

This collection is built for cinematic environments, open-world games, survival settings, dystopian narratives, and environmental storytelling.

Design

The design focuses on long-term environmental decay. Each vehicle reflects years of neglect, exposure to moisture, oxidation, structural fatigue, and plant overgrowth. Body panels are bent, collapsed, or partially detached. Some vehicles are completely rusted-out shells, while others retain faded original paint with corrosion spreading from seams and edges.

Several variations include vegetation growth through windows, across roofs, and inside interiors, reinforcing abandonment and time passage. The inclusion of detached mechanical components allows additional customization and scene dressing flexibility.

Style

  • Realistic to semi-realistic
  • Post-apocalyptic and urban decay aesthetic
  • Cinematic environment-ready
  • Optimized for real-time engines and large scenes
  • Consistent material and aging workflow across assets

The pack balances visual fidelity with performance, making it suitable for both high-end rendering and game engine deployment.

Form

The vehicles maintain recognizable real-world proportions and silhouettes:

  • Classic boxy sedans
  • Rounded retro compact cars
  • Modern hatchbacks and SUVs
  • Utility pickups and vans
  • Large buses with detailed roof and window structures

Damage affects structural form:

  • Collapsed roofs
  • Missing doors and hoods
  • Dented panels
  • Exposed interiors
  • Broken window openings

Silhouettes remain readable from distance, while close-up views reveal layered surface degradation.

Materials

All assets follow a physically based rendering workflow:

  • Layered rust with oxidation gradients
  • Peeling and faded paint
  • Bare exposed metal
  • Dirt accumulation in cavities and seams
  • Roughness variation for realistic light response
  • Subtle metallic value control for corroded surfaces

Vegetation elements use natural leaf tones with organic roughness and variation. Materials are consistent and ready for integration into Unreal Engine, Unity, or offline rendering pipelines.

Colors

The color palette is dominated by:

  • Dark brown and orange rust tones
  • Faded industrial reds and yellows
  • Desaturated blues and greens
  • Oxidized metallic grays
  • Muted beige and cream tones
  • Natural green vegetation overlays

The subdued and weathered palette enhances realism and works effectively under cinematic, overcast, or dramatic lighting setups.

Use Cases

  • Post-apocalyptic environments
  • Abandoned city scenes
  • Survival and zombie games
  • Industrial decay environments
  • Cinematic background population
  • Open-world world-building
  • Environmental storytelling

This collection includes: abandoned rusty motorcycles, abandoned rusty scooters, rusty alternators, rusty car doors, rusty engine manifold, rusty shock absorber, rusty engine block, rusty muffler, rusty exhaust pipe, rusty radiator, rusty transmission, abandoned rusty bus, abandoned rusty van, abandoned rusty SUV, abandoned rusty pickup truck, abandoned rusty sedan, abandoned rusty coupe, abandoned rusty convertible, abandoned rusty jeep, abandoned rusty tractor, abandoned rusty police car, abandoned rusty sports car, rusty steering wheel, rusty battery, rusty fuel tank, rusty wheel, rusty tire, rusty axle, rusty suspension spring, rusty bumper, rusty car seat, rusty car door panel, overgrown abandoned vehicle with vines, rusty debris shards, rusty barrier block

Tags

abandoned cars, rusty vehicles, post apocalyptic cars, destroyed vehicles, junkyard cars, old cars pack, urban decay, survival environment, zombie apocalypse, dystopian world, derelict vehicles, broken cars, scrap yard, cinematic environment, game ready props, pbr vehicles, realistic rust, abandoned city assets, damaged cars, environment props pack, old buses, pickup trucks, suv wreck, vintage cars, overgrown vehicles

From the publisher's Asset Store listing.

Technical details

Number of textures: 208

Texture dimensions: min = 64*512, max = 4096*4096

Polygon count:

Total Triangles: 16.7 M

Total Vertices: 18.5 M

Average Triangles per Prefab: 66 171

Minimum polygon count: 443 Triangles (679 Vertices)

Maximum polygon count: 238 458 Triangles (541k Vertices)

Number of meshes/prefabs: 253

Rigging: No

Animation count: 0

UV mapping: Yes

LOD information: no LODs

Types of materials and texture maps: Built-in Light Pipeline, PBR Textures

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
2021.3.45f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.