Directional Pattern Recognition OFFICIAL SALE

Directional Pattern Recognition converts a sequence of Vector3 points into a simplified pattern made of directional line segments. These patterns can then be matched against predefined patterns, allowing you to trigger gameplay events when a player draws the intended symbol.


The system is designed to interpret the likely intent of a drawing, tolerating variation in angle, length, and minor directional inconsistencies.

This makes it suitable for gesture systems where players draw shapes using a mouse, touchscreen, controller, or any input that produces point data.


This package includes an example game showcasing the tool. If you wish to test the tool yourself before getting this package, the game has been made publicly available here: https://connor-hasson.itch.io/runic-defence