Delayed Actions View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
229 KB
Files
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Delayed Actions

by Miguel Lazaro Gil (opens in new tab)

2 ratings, too few to average

Hate Coroutines? Hate single use countdowns? Me too. Delayed Actions is single: Do A after X seconds. Thats it.

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Price history

Last 6 months

USD
Price history for Delayed Actions, 6 months Current Free; lowest Free; highest Free in this period. $0 Sep Oct Nov

Asset preview

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Delayed Actions screenshot 1

Delayed Actions screenshot 1

About this asset

This tool can be used in any game, any project.

With Delayed Actions you can perform an Action (delegate) at a given time.

Common uses/replacements:

  • One time cooldowns
  • Periodic cooldowns
  • Visual player feedback/animations
  • Gameplay flow events
  • Delayed scene loading and unloading, fade in/outs
  • Random timer events, ambient sounds

From the publisher's Asset Store listing.

Technical details

  • DelayedActions.Do(...) to schedule an action in the future
  • DelayedActions.Abort(...) to abort any action
  • DelayedActions.Sequence(...) creat ea sequence of events
  • Other queries

There is an interactive tutotial in the SampleScene :)

Actions may have a name (debug purposes only) and an ID.

A DelayedActionsInScene object will be created in DontDestroyOnLoad; that object is essential to the system and it also shows scheduled actions in the inspector.

DelayedActions works with in-scene time.

Updates on update (real time waited may vary as much as one frame)

It executes on the main thread, but you might encounter typical concurrent programming issues.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.