Classes - Spark Plugin OFFICIAL SALE

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⚠️This plugin is included in SPARK BUNDLE 2⚠️


🎮BUILD COMPLETE GAMES, NEVER WRITE CODE

Spark is a no-code game framework for Unity by Blink.


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A two-time Unity Award winner with 70,000+ users on our previous products.


💥WHAT IS SPARK?

Create full RPGs, survival games, and more using Spark’s custom editor. No scripting required. If you want custom mechanics, Spark’s plugin system and included C# source let you extend anything.


WHAT IS INCLUDED IN THIS PLUGIN?


Classes:

Create unlimited classes for your game, such as Warrior, Mage, Hunter, Rogue, and beyond. Players can have a main class and any number of secondary classes.


Requirements:

Gate any content behind class-based requirements using Spark's robust requirement system. Currently supported requirement types:

  • Is Class: player must have this class as either their main or any secondary class
  • Is Main Class: player's main class must be this specific class
  • Is Secondary Class: player must have this class as a secondary class

Trigger Integration:

Usable anywhere Spark Triggers are supported:

  • Add or remove a secondary class

UI:

Ready to use UI component that will:

  • Display the player's main class name, a specific secondary class by index, or all classes
  • Auto-update in real time whenever the player's class changes

Quest Integration:

Objective and reward types for the Quests plugin are included out of the box:

  • Quest Objective: Unlock a class
  • Quest Reward: Unlock a class

Races Extension:

When used alongside the Races plugin, each Race entry gains an Available Classes section directly in the Spark Editor. Define exactly which classes are selectable for each race, restricting or broadening class availability based on the player's chosen race.


Starting Items Extension:

When used alongside the Items plugin, each Class entry gains a Starting Items section in the Spark Editor. Define a list of items with configurable quantities that are automatically added to the player's inventory when the class is unlocked, with an optional auto-equip flag per item.


Starting Professions Extension:

When used alongside the Professions plugin, each Class entry gains a Starting Professions section in the Spark Editor. Any professions listed are automatically learned by the player the moment the class is unlocked, with no additional code required.


Progression Extension:

When used alongside the Progression plugin, each Class entry can be linked to a dedicated Progression Instance. That progression track is automatically unlocked and initialized the moment the player selects or unlocks the class, enabling per-class leveling and experience tracks with zero manual wiring.


Spellbooks Extension:

When used alongside the Spellbooks plugin, each Class entry gains a Starting Spellbooks section in the Spark Editor. Any spellbooks listed are automatically granted to the player when a character of that class is created, giving classes distinct ability sets from the moment they are chosen.


Integrated with Spark's Save System:

The player's main class, all secondary classes, and the full list of unlocked classes are saved and loaded automatically across sessions.