Blobov Shadow Plane Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.0.37 or later
Package size
17.2 MB
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Blobov Shadow Plane Generator

by igorov3d (opens in new tab)

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Generate optimized shadow-catcher planes from geometry in Unity URP using projection-based depth capture. Improve performance and automate shadow plane creation.

Price $11.99

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Last 6 months

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Price history for Blobov Shadow Plane Generator, 6 months Current $11.99; lowest $11.99; highest $11.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Blobov Shadow Plane Generator screenshot 1

Blobov Shadow Plane Generator screenshot 1

About this asset

Blobov is a Unity URP editor tool that generates shadow-catcher planes directly from scene geometry using projection-based depth capture. It automates the entire process of creating optimized shadow textures and materials, allowing developers to add realistic shadow representations without relying on Unity’s lighting or shadow system.

The generated shadow planes are fully customizable. Users can control parameters such as resolution, projection bounds, blur, transparency, orientation, and output materials to match their specific visual and performance requirements. The resulting assets can be further edited, replaced, or integrated into existing rendering workflows.

Blobov is not limited to a specific genre. It is especially useful for real-time applications where performance and visual clarity are critical, including VR, mobile, product visualization, industrial applications, architectural visualization, and stylized or technical rendering. It is also suitable for games and interactive experiences that require efficient and consistent shadow representation.

The tool integrates seamlessly into Unity URP projects and enables fast, repeatable shadow plane generation with minimal manual setup.

From the publisher's Asset Store listing.

Technical details

• Generates shadow-catcher planes directly from scene geometry using projection-based depth capture
• Works independently of Unity’s lighting and shadow system
• Fully compatible with Universal Render Pipeline (URP)

• Automatic projection camera setup and capture process
• Creates ready-to-use shadow planes, textures, and materials

• Customizable output resolution and projection area
• Adjustable blur and transparency for soft shadow appearance
• Orientation controls including flip and rotation options

• Optimized for real-time performance (VR, mobile, and interactive applications)
• Ideal for industrial visualization, product rendering, and technical scenes

• Non-destructive workflow — original scene objects remain unchanged
• Fast and repeatable generation directly from the Unity Editor

• Includes URP-compatible shaders and default materials
• Clean editor interface designed for efficient workflows

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.37f1 Not listed Compatible Not listed

As listed on the Asset Store.