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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 620.2 MB
- Files
- 186
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- 3
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Keywords
Japanese Modular Village House Kit
The Japanese Modular Village House Kit is a modular Unity asset package designed for building customizable traditional Japanese village environments.
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Japanese Modular Village House Kit screenshot 1
About this asset
This package contains a modular set of traditional Japanese wooden architecture pieces designed for building customizable village environments.
What’s Included:
Modular Architecture:
Floors
- 5 Floor Types × 3 Texture Variations
Doors
- 2 Door Types (1 Slim, 1 Thick) x 3 Texture Variations
Matching Door Frames Included
Slim Walls
- 3 Wall Types × 3 Texture Variations
Thick Walls
- 6 Wall Types × 3 Texture Variations
Roofs
- 5 Roof Types × 3 Texture Variations
- Most roof modules include 3 LOD levels
Interior Props:
- Chair × 2 Texture Variations (3 LODs)
- 2 Types of Lamps × 2 Texture Variations
- Table × 2 Texture Variations
- 4 Types of Tatami × 2 Texture Variations
- 6 Types of Shelves × 2 Texture Variations
- Floor Stair × 3 Texture Variations (3 LODs)
Exterior Props:
- Bridge × 1 Texture Variation (3 LODs)
- 2 Types of Corrugated Metal Sheets × 3 Texture Variations
- Fence × 3 Texture Variations (3 LODs)
- 2 Types of Lamp Posts × 1 Texture Variation (3 LODs)
- 2 Types of Stairs × 3 Texture Variations
- Torii Gate × 1 Texture Variation (3 LODs)
Scripts:
- The package includes 5 example scripts used in the “HouseExamples” scene to demonstrate functionality.
Included Scripts:
Door.cs
- Opens/closes doors when the player is nearby and presses “E”.
InteractionManager.cs
- Displays and hides interaction prompts near interactive objects.
Lights.cs
- Toggles lights when the player presses “F”.
Player.cs
- Simple example player controller.
SunCycle.cs
- Rotates the directional light to simulate a day/night cycle.
From the publisher's Asset Store listing.
Technical details
Technical Details
- Scaled to real-world units (1 unit = 1 meter).
- Designed for 1/2 meter grid snapping.
- Pivots are placed at the bottom corners for easy modular placement.
- Includes Albedo, Metallic, Normal, Emissive, and AO maps.
- Optimized for real-time rendering.
- No lightmaps included.
Workflow:
- Enable Grid Snapping (magnet icon in the Scene view toolbar).
- Start by placing floor/platform modules.
- Add thick or slim wall pieces.
- Attach roof modules.
- Decorate with interior and exterior props.
Approximate Face Counts
- Walls: 30 – 150 faces
- Bridge: 1000 – 3800 faces (3 LOD levels included)Floors: 10 – 50 faces
Roofs: 150 – 800 faces (3 LOD levels included) - Lamp Posts: 85 – 600 faces (3 LOD levels included)
- Stairs: 118 – 230 faces (3 LOD levels included)
Assets are optimized for real-time rendering.
Lightmap textures are not included.
Texture & Material Info
- All textures are 4K resolution.
- Materials are located in the “Materials” folder. Textures are located in the “Textures” folder.
- Multiple objects share textures for improved performance.
Included Texture Maps
- Albedo
- Metallic
- Normal
- Emissive
- Ambient Occlusion
Render Pipeline Compatibility
- Built-in Render Pipeline: Supported
- URP: Supported (materials may require minor adjustment)
- HDRP: Supported (materials may require minor adjustment)
Tested with:
- Unity 2022.3.62f3 (LTS)
- Unity 6000.3.9f1
Dependencies
- For the provided scripts to work properly, you will need TMP Essential Resources
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 2022.3.62f3 | Compatible | Compatible | Compatible |
Dependencies
- For the provided scripts to work properly, you will need TMP Essential Resources.
Render Pipeline Compatibility
- Built-in Render Pipeline: Supported
- URP: Supported (materials may require minor adjustment)
- HDRP: Supported (materials may require minor adjustment)
Tested with:
- Unity 2022.3.62f3 (LTS)
- Unity 6000.3.9f1
As listed on the Asset Store.