Build Quality Toolkit for Unity View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.9 or later
Package size
430 KB
Files
171
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Build Quality Toolkit for Unity

by Kevin Bjorvand (opens in new tab)

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Build Quality Toolkit for Unity: stop build size bloat, auto-fix import settings, and generate third-party notices/credits for faster, safer releases with CI-friendly enforcement.

Price $79.99

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Last 6 months

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Price history for Build Quality Toolkit for Unity, 6 months Current $79.99; lowest $79.99; highest $79.99 in this period. $0 $50 $100 Jun Jul Aug Sep Oct Nov

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Build Quality Toolkit for Unity screenshot 1

Build Quality Toolkit for Unity screenshot 1

About this asset

🏠 Homepage and Docs

Build Quality Toolkit for Unity is a suite of three Editor tools that prevents common “late in the cycle” problems:

  • Build size regressions that slip into releases
  • Import setting drift across textures, audio, and models
  • Third-party license and credits compliance work turning into a last-minute scramble

1) Build Size Guard: Track Changes and Enforce Limits

Automatically records build size snapshots per target, compares any two builds, shows exactly what changed, and can enforce size budgets locally and in CI.

2) Import Settings Validator & Fix

Define import standards once (rules + Unity Presets), then automatically validate and correct Textures, Audio, and Models on import or via full-project scans. Includes dry-run, explain view, and reporting.

3) Third-Party Notices & Credits: License Compliance

Scans your project for third-party components, surfaces UNKNOWN items (no silent guessing), and exports deterministic, release-ready compliance files:

  • THIRD_PARTY_NOTICES.txt
  • CREDITS.md
  • compliance-manifest.json

Typical workflow

  1. Run your normal builds and imports.
  2. Investigate issues in minutes (what grew, what drifted, what is UNKNOWN).
  3. Export reports and enforce standards gradually (warn first, then fail builds in CI).

Important: claiming the included tools

This listing is delivered via Unity’s Upgrade system. After purchase, claim each included package via the Asset Store “Upgrades” flow (they become free to add to your account).

From the publisher's Asset Store listing.

Technical details

What you get

Editor-only extensions (no runtime footprint) covering:

  • Build size tracking, comparisons, and budget enforcement
  • Import setting validation and automatic fixes using Unity Presets
  • Third-party license/credits scanning and deterministic export

Build Size Guard

  • Automatic build snapshots saved per build target
  • Compare any two builds: total delta + top contributors
  • Grouping views (by folder/path and by category)
  • Budget rules (total size, optional regression limits, optional category limits when Unity reporting supports it)
  • CI-friendly outputs and optional fail-fast enforcement

Import Settings Validator & Fix

  • Rules based on folder path + asset type (Textures, Audio, Models)
  • Each rule maps to a Unity Preset
  • Enforces on import/reimport and via full-project scans
  • Dry run mode to preview changes
  • Reimports only when settings differ
  • Explain view, clear logging, and exportable compliance reports
  • Does not guess “optimal” settings. It enforces the standards you define.

Third-Party Notices & Credits

  • Scans for third-party components including UPM deps, Asset Store imports, embedded folders, native plugins, and copied utilities
  • Licenses only assigned when confidently identified; uncertain items are marked UNKNOWN
  • Offline, local processing
  • Deterministic outputs designed to be diff-friendly in version control
  • Optional build-time enforcement (warn or fail) for:
    UNKNOWN licenses
    Missing required attribution fields
    Risky restrictions (examples: non-commercial, no-derivatives, strong copyleft flags)

Requirements and constraints

  • Unity Editor only (no runtime code, no impact on player builds)
  • Uses standard Unity Editor systems (Build reporting, Presets, import pipeline)
  • Compliance outputs are plain text/JSON intended to be committed to source control

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.9f1 Compatible Compatible Compatible Compatible

Tested and verified to work in Unity 2021.

As listed on the Asset Store.