BalanceGraph OFFICIAL SALE

BalanceGraph is a node-based visual editor for Unity that lets game designers and developers model, simulate, and analyze game balance scenarios without writing code. Build simulation models by connecting nodes for entities, stats, attacks, intervals, and logic, then run Monte Carlo simulations to see statistical results (average, median, percentiles, min/max) for your mechanics.


Workflow:

• Install by copying the BalanceGraph folder into your project, then open it from Tools → BalanceGraph → Graph Editor.

• Create a new graph asset, add nodes (Space / right-click), connect ports, and click Run.

• Use Validate to catch common graph mistakes before simulating.


For larger projects, BalanceGraph supports reusable “Custom Subgraph Nodes” (encapsulate a subgraph into one node with exposed inputs/outputs), batch comparison for side-by-side configuration testing, and exporting results as CSV or JSON for external analysis.