BalanceGraph View on Asset Store (opens in new tab)

Package details

Latest version
[1.0.0]
Last updated
First released
Unity version
6000.0.67 or later
Package size
1.1 MB
Files
112
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4
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7

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$15.00 on

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BalanceGraph

by Prime Game Dev. Tools (opens in new tab)

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Node-based Unity editor to simulate & analyze game balance with Monte Carlo runs, metrics, validation, and CSV/JSON export.

Discount -50% Previous price $30.00 Price $15.00

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Price history

Last 6 months

USD
Price history for BalanceGraph, 6 months Current $15.00; lowest $15.00; highest $30.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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BalanceGraph screenshot 1

BalanceGraph screenshot 1

About this asset

BalanceGraph is a node-based visual editor for Unity that lets game designers and developers model, simulate, and analyze game balance scenarios without writing code. Build simulation models by connecting nodes for entities, stats, attacks, intervals, and logic, then run Monte Carlo simulations to see statistical results (average, median, percentiles, min/max) for your mechanics.

Workflow:

• Install by copying the BalanceGraph folder into your project, then open it from Tools → BalanceGraph → Graph Editor.

• Create a new graph asset, add nodes (Space / right-click), connect ports, and click Run.

• Use Validate to catch common graph mistakes before simulating.

For larger projects, BalanceGraph supports reusable “Custom Subgraph Nodes” (encapsulate a subgraph into one node with exposed inputs/outputs), batch comparison for side-by-side configuration testing, and exporting results as CSV or JSON for external analysis.

From the publisher's Asset Store listing.

Technical details

Key features

• Visual node editor (drag-and-drop), with color-coded categories and ports.

• Monte Carlo simulation across hundreds/thousands of iterations for statistical distributions.

• Results include averages, medians, percentiles (P10/P90), and min/max ranges.

• Custom Subgraph Nodes: turn a subgraph into a reusable node with exposed ports.

• Batch Comparison: run multiple configurations side-by-side and compare outputs.

• Sensitivity Analysis: sweep parameters across a range to see impact.

• Graph Validation: detects disconnected ports, missing entities/intervals, empty metric keys, duplicate entity IDs, etc.

• Export: CSV and JSON export of the last run’s metrics.

• Undo/Redo + grouping + templates for fast iteration.

Editor / usability

• Graph Editor layout: toolbar + canvas + sidebar (settings/results/batch comparison).

• Simulation settings: Duration (seconds), Iterations, Seed (reproducibility), Collect All Stats.

• Port types (color-coded): Trigger, Float, Bool, EntityRef, StatRef (only same-type ports connect).

Requirements

• Unity Editor: 2021.3 LTS or later

• C#: 9.0

• Platform: Editor-only (simulation)

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.0.67f1 Compatible Compatible Compatible

BalanceGraph is an Editor-only tool and does not depend on any Scriptable Render Pipeline features. It works the same with Built-in Render Pipeline, URP, and HDRP.

Requirements:

• Unity 2021.3 LTS or newer

• Editor usage only (no runtime rendering/shaders/materials included)

As listed on the Asset Store.