Pixel Resolve View on Asset Store (opens in new tab)

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Latest version
1.0.0
Last updated
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Unity version
6000.3.8 or later
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3.6 MB
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411
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Pixel Resolve

by PauseBreak Studios LLC (opens in new tab)

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Pixel Resolve adds pixel-level resolve and dissolve transitions to 2D sprites. Five built-in modes, Inspector control, one-line API: Drag a material and script onto any SpriteRenderer to get started.

Price $9.99

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Last 6 months

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Price history for Pixel Resolve, 6 months Current $9.99; lowest $9.99; highest $9.99 in this period. $0 $5 $10 Jun Jul Aug Sep Oct Nov

Asset preview

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Pixel Resolve screenshot 1

Pixel Resolve screenshot 1

About this asset

PixelResolve is a shader-based tool for creating pixel-by-pixel reveal and hide transitions for static+animated 2D sprites in Unity. Perfect for retro games, power-ups, teleportation effects, or glitch aesthetics.

Setup: Drag a material onto your SpriteRenderer, add one component, and call Resolve() or Dissolve(). That's it.

Five Modes: Serpentine for randomized row-by-row builds, Directional for angled wipes with organic noise, Radial for center-out expansions, Random for unique scatters each time, and Build for sequential bricklaying.

Fully Adjustable: Wipe angle, center point, direction, duration, easing curves, and edge softness, all from the Inspector with no code required.

Presets and Events: ScriptableObject presets for reusable setups, UnityEvents for chaining animations, and a simple API for scripting integration.

Compatibility: Built-in RP and URP. Works with single sprites, sprite sheets, and sprite atlases: texture dimensions are detected automatically.

From the publisher's Asset Store listing.

Technical details

  • Resolve Modes: Serpentine (row-by-row bottom-to-top with randomization), Directional (0-360° wipes with per-pixel noise), Radial (expand from configurable center), Random (unique scatter patterns), Build (sequential row-by-row construction with direction and serpentine options).
  • Timing and Animation: Customizable resolve/dissolve durations (seconds), AnimationCurves for easing, edge softness for blended boundaries, and unscaled time support for pause menus.
  • Presets and Inspector: Override settings with ScriptableObject presets; preview slider and buttons for edit-mode testing; animated previews using your curves.
  • Events and Scripting: UnityEvents for OnResolveComplete, OnDissolveComplete, and OnProgressChanged; API methods like Resolve(), Dissolve(), Toggle(), Stop(), and SetProgressImmediate().
  • Example Scripts: PixelResolveAllButton for multi-sprite control with stagger delays and smart toggling.
  • Randomization: New random seed per call for unique patterns in all modes.
  • Render Pipeline Support: Built-in RP, URP; HDRP not supported (SpriteRenderer is not available in HDRP).
  • Compatibility: Supports static and animated sprites. Unity 2022.3 LTS+, Unity 6 (6000.x), .NET Standard 2.1 / .NET Framework; sprite atlas compatible with auto-detected dimensions.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Compatible Compatible Not listed

As listed on the Asset Store.