Barrier Pattern View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.3.8 or later
Package size
133 KB
Files
16
Views in the past week
1

Price tracking

Last checked
Tracked since
Lowest recorded
$4.99 on

Keywords

Barrier Pattern

by Pick Up Games (opens in new tab)

No ratings yet

Lightweight runtime synchronization system implementing the Barrier Pattern for coordinated gameplay execution. A modular runtime system to synchronize async gameplay events without tight coupling.

Price $4.99

Buy on Asset Store (opens in new tab)

Affiliate link · Purchases support this site

Price history

Last 6 months

USD
Price history for Barrier Pattern, 6 months Current $4.99; lowest $4.99; highest $4.99 in this period. $0 $2.5 $5 Jun Jul Aug Sep Oct Nov

Asset preview

1 / 4

Barrier Pattern screenshot 1

Barrier Pattern screenshot 1

About this asset

Barrier Pattern provides a clean, modular layer for synchronizing independent gameplay systems without tight coupling or complex state handling.

It allows multiple asynchronous operations — such as UI transitions, timers, animations, scene preparation, spawning logic, or system initialization — to register as participants in a barrier. Execution continues only when all participants have completed.

The package is designed to be simple to integrate, extensible, and safe for production use. It is genre-agnostic and suitable for any Unity project that requires coordinated execution flow, including loading systems, cutscenes, wave spawning, multi-stage initialization, or gameplay gating.

A sample scene is included demonstrating UI fade transitions and timed events synchronizing before gameplay proceeds, followed by a secondary barrier controlling unit spawning.

The system is fully customizable and can be extended to match project-specific architecture.

From the publisher's Asset Store listing.

Technical details

  • Runtime implementation of the Barrier Pattern
  • Lightweight, decoupled synchronization layer
  • Supports multiple concurrent participants
  • Clear API for registering and completing tasks
  • Designed for modular project architectures
  • Minimal overhead and clean integration
  • Sample scene demonstrating practical use cases
  • Compatible with Unity LTS versions
  • No external dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.3.8f1 Compatible Compatible Compatible Compatible

As listed on the Asset Store.