DnD Dice System - 3D World & UI Dice Roller View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
84.9 MB
Files
75
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12
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DnD Dice System - 3D World & UI Dice Roller

by Pixit Games (opens in new tab)

1 rating, too few to average

A lightweight Unity dice system with two rollers: a physics-based 3D world roller and a 3D UI roller using the same 3D dice prefabs.

Price $19.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for DnD Dice System - 3D World & UI Dice Roller, 6 months Current $19.99; lowest $19.99; highest $19.99 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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DnD Dice System - 3D World & UI Dice Roller screenshot 1

DnD Dice System - 3D World & UI Dice Roller screenshot 1

About this asset

Overview

PixitGames Dice System is a modular dice rolling solution for Unity built around a simple prefab workflow. It supports both real physics dice rolls in 3D world and clean UI-style 3D dice rolls in front of the camera (no gravity). Optional UI components display results as floating numbers and aggregate them into readable rows.

Two Roll Modes

  • 3D World (Physics Roller)Throw dice into a tray using Rigidbody physics. Results are read from the top face after the die settles.
  • 3D UI (Animated Roller)Use the same 3D dice prefab as a UI element. Dice drifts/spins on a “stage” and settles cleanly to the result face (perfect for UI popups, RPG dialogs, loot rolls, etc.).

Detailed Documentation

Optional Result UI

  • Floating numbers pop above each die and fly into result rows
  • Row aggregation: Sum or Highest (advantage style)
  • Optional DC evaluation: SUCCESS / FAIL

Why this package

  • Same dice prefab works in both modes
  • Marker-based face setup = reliable results
  • Clean “one-line roll” API
  • Designed to be Asset Store friendly: modular scripts, sample scenes, documentation

From the publisher's Asset Store listing.

Technical details

  • Unity Version: 2021 LTS+ recommended (works on newer Unity 6 as well)
  • Render Pipelines: Built-in / URP / HDRP (scripts are pipeline-agnostic)
  • Dependencies: None (TextMeshPro optional)
  • MkDocs documentationIncludes:Physics world dice roller (Rigidbody throw + settle + top-face read)
    UI 3D dice roller (stage drift + spin + settle + return-to-center bias)
    Dice prefab workflow (face markers)
    Result UI: FloatingNumber + Row UI (Sum/Highest + DC)
    Sample scenes + test scripts
  • Performance: UI roller is transform-based (cheap). Physics roller cost depends on number of dice/rigidbodies.
  • Extensible: Add “Lowest” aggregation for disadvantage easily.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
2022.3.62f2 Compatible Compatible Compatible

As listed on the Asset Store.