Cinematic Path Pro View on Asset Store (opens in new tab)

Package details

Latest version
1.0.1
Last updated
First released
Unity version
6000.3.9 or later
Package size
222 KB
Files
7
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1
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Cinematic Path Pro

by LeithAmeer11 (opens in new tab)

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Add smooth, cinematic camera paths to any Unity scene in minutes — no Animator, no Timeline, no code required.

Discount -67% Previous price $14.99 Price $4.99

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Price history

Last 6 months

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Price history for Cinematic Path Pro, 6 months Current $4.99; lowest $4.99; highest $35.00 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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Cinematic Path Pro screenshot 1

Cinematic Path Pro screenshot 1

About this asset

Cinematic Path Pro is a lightweight camera path tool built for Unity developers who want professional cinematic sequences without the complexity of the Animator or Timeline.

Place waypoints directly in the Scene view by dragging handles, adjust easing and field of view per waypoint, preview the full path inside the editor without entering Play mode, and wire up scene events without writing a single line of code.

Built for game developers, architects, and anyone who needs a camera to move beautifully through a 3D scene.

What you can do with it:

Create smooth curved paths using Catmull-Rom splines, or keep it precise with linear movement. Animate field of view per waypoint for dramatic reveals. Lock the camera onto a moving target with the Look-At override while the path plays. Pause at key moments using per-waypoint stay durations. Trigger scene events — music, UI, player activation — at path start, waypoint arrival, or path completion, all from the Inspector with no code.

Who it's for:

Game developers building intro cutscenes, level flythroughs, or gameplay cameras. Architects and visualization artists creating walkthrough animations. Anyone who wants cinematic camera movement set up in under five minutes.

From the publisher's Asset Store listing.

Technical details

  • Catmull-Rom spline interpolation for smooth curved paths
  • Linear path mode for precise straight-line movement
  • Per-waypoint field of view animation
  • Per-waypoint easing: Linear, Ease In, Ease Out, Ease In Out, or fully custom AnimationCurve
  • Per-waypoint stay duration and travel duration
  • Look-At target override with adjustable smooth speed
  • Draggable Scene view position and rotation handles for every waypoint
  • Editor preview — animate the full path without entering Play mode
  • Snap Camera Here and Capture from Camera buttons per waypoint
  • Capture Scene Camera Position — add a waypoint from your current Scene view angle
  • Loop mode
  • Play On Start toggle
  • UnityEvents: OnPathStarted, OnPathCompleted, OnWaypointReached
  • Runtime scripting API: Play(), Stop(), PlayFromWaypoint(int)
  • Works with any render pipeline: Built-in, URP, HDRP
  • Requires Unity 2021.3 or newer
  • Zero third-party dependencies

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.9f1 Compatible Compatible Compatible

As listed on the Asset Store.