Apex Material Pro View on Asset Store (opens in new tab)

Package details

Latest version
1.1
Last updated
First released
Unity version
6000.0.59 or later
Package size
340 KB
Files
19
Favorites
4
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Apex Material Pro

by Slyt Digital (opens in new tab)

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A professional command center for Unity materials. Scan your project or scene, organize material collections, and control performance.

Price $24.99

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Apex Material Pro, 6 months Current $24.99; lowest $24.99; highest $24.99 in this period. $0 $12.5 $25 Jun Jul Aug Sep Oct Nov Version 1.1 released 29 Jun 2026 v1.1

Asset preview

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Apex Material Pro screenshot 1

Apex Material Pro screenshot 1

About this asset

Analyze. Organize. Control.

๐Ÿ“˜ User Manual | ๐Ÿ›Ÿ Support | ๐ŸŽฌ Demo Video

Stop drowning in unorganized materials. Apex Material Pro is the modern command center designed specifically for Unity 6 to help you master your project's visuals without modifying your assets or project structure.

Built with UI Toolkit, it integrates seamlessly with the Editor's dark theme for a fast, native experience.

๐Ÿ” ANALYZE โ€“ Know Your Costs

Stop guessing where your performance cost comes from.

  • Scene & Project Scans โ€” Detect all materials used in your scene or entire project.
  • Material Cost Score โ€” Identify expensive materials instantly (Low / Medium / High).
  • Texture Analysis โ€” Inspect resolution, format, and VRAM usage for every texture map.
  • Shader & Keyword Tracking โ€” Monitor active shader keywords and rendering settings.
  • Duplicate Detection โ€” Find identical materials (same shader, keywords, textures).
  • Interactive Statistics โ€” Click stats and graphs to filter results instantly.

๐Ÿ“ฆ ORGANIZE โ€“ Build Your Workflow

Create a clean material workflow without changing your project structure.

  • Custom Collections & Folders โ€” Group materials logically using drag & drop.
  • Favorites System โ€” Keep important materials instantly accessible.
  • Non-Destructive Organization โ€” No file moves, no project restructuring.
  • Persistent Collections โ€” Stored as lightweight assets, shareable with your team.
  • Grid & List Views โ€” Visual browsing or data-driven inspection.

๐ŸŽฎ CONTROL โ€“ Take Action

Interact with your materials without leaving the tool.

  • Select all objects using a material in one click.
  • Toggle GPU Instancing instantly.
  • Locate assets directly in the Project window.
  • Filter materials by usage, rendering mode, or texture size.

Everything you need in one place.

From the publisher's Asset Store listing.

Technical details

High-Performance UI Architecture

Built entirely with Unityโ€™s modern UI Toolkit framework (VisualElements, UXML, USS).
No legacy IMGUI code ensures minimal editor overhead, smooth resizing, and stable performance.

Optimized for Large Projects

Virtualized ListView and GridView rendering display only visible elements, maintaining smooth navigation even with 5,000+ materials.

Responsive Interface

Flexbox-based responsive layout scales correctly across different resolutions, DPI settings, and 4K monitors.

๐Ÿ’พ Data & Project Safety

ScriptableObject-Based Storage

Collections and folders are stored as standard .asset files using ScriptableObjects.

  • Version control friendly (Git, PlasticSCM, Perforce)
  • Reliable serialization
  • Team workflow ready

Non-Destructive Workflow

The tool reads data via the AssetDatabase API and never modifies materials unless explicitly triggered by the user.

Clean Project Structure

Local user preferences are stored in EditorPrefs, avoiding temporary project files or hierarchy clutter.

๐Ÿง  Analysis & Processing

Smart VRAM Estimation

Memory usage is calculated using Profiler.GetRuntimeMemorySizeLong, with automatic texture reference de-duplication for accurate global statistics.

Duplicate Detection Algorithm

Potential duplicates are detected by comparing shader hash, active keywords, and texture references.

Asynchronous Preview Generation

Material previews load asynchronously to prevent editor freezes during browsing.

๐Ÿ”Œ Compatibility

  • Pipeline Agnostic: Built-in, URP, HDRP
  • Unity Version: Tested and compiled for Unity 6 (2023.3+) and newer
  • Editor Only: No runtime overhead

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.59f2 Compatible Compatible Compatible Compatible

As listed on the Asset Store.