Shader Animator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.3.8 or later
Package size
11.0 MB
Files
43
Favorites
2
Views in the past week
2

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$11.89 on

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Shader Animator

by Manuel Graça (opens in new tab)

1 rating, too few to average

Animate shader properties at runtime with a lightweight, curve-driven component.

Price $11.89

Buy on Asset Store (opens in new tab)

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Price history

Last 6 months

USD
Price history for Shader Animator, 6 months Current $11.89; lowest $11.89; highest $11.89 in this period. $0 $10 $20 Jun Jul Aug Sep Oct Nov

Asset preview

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Shader Animator screenshot 1

Shader Animator screenshot 1

About this asset

Shader Animator lets you animate individual shader properties directly from a component.

Add ShaderPropertyAnimator to any GameObject with a Renderer or UI Graphic, choose a shader property, set from/to values, tweak the curve, and play.

Each component controls a single property. Add multiple components to drive multiple properties at once.

Built for runtime use — clean API, predictable playback, and safe material handling.

From the publisher's Asset Store listing.

Technical details

  • One component = one shader property
  • Supports Float, Int, Color (with Gradient), Vector, TextureOffset, TextureScale
  • Curve-based interpolation (AnimationCurve)
  • Wrap modes: PlayOnce, Loop, PingPong, ClampForever
  • StartDelay, EndDelay, Speed (supports reverse)
  • Update, LateUpdate, FixedUpdate, or Manual mode
  • Full playback API: Play, Pause, Resume, Stop, Restart
  • Custom timed events (normalized time or seconds)
  • Uses MaterialPropertyBlock for Renderers (non-destructive)
  • Instanced material handling for UI Graphics
  • No per-frame allocations during playback
  • Compatible with Built-in RP, URP, HDRP
  • Unity 2021.3+

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.3.8f1 Compatible Compatible Compatible

As listed on the Asset Store.