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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 2022.3.62 or later
- Package size
- 2.0 MB
- Files
- 130
- Favorites
- 3
- Views in the past week
- 2
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- Lowest recorded
- $20.99 on
Keywords
Anko Post-Processing Generator
Instant visuals for your game. A "Find it look good" button for programmers and a powerful variation engine for artists. Fully supports URP and HDRP.
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Price history
Last 6 months
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Anko Post-Processing Generator screenshot 1
About this asset
Setting up post-processing volumes takes time. If you are a programmer or solo developer, you probably just want your game to look decent — so you can get back to coding.
Anko Post-Processing Generator automates your visual style. It is not a chaotic randomizer. It is a smart workflow tool that builds professional visual profiles in seconds.
Whether you are a programmer who just wants the game to look good, or an artist looking for a smart tool to break a creative block — this generator handles the heavy lifting.
Top Features:
- 1-Click Visual Gallery: Pick a mood (Cyberpunk, Horror, Cinematic) and click Generate. The tool creates a grid of unique visual variations. Pick the best one and apply it instantly.
- Adaptive Feedback — The Tool Learns Your Taste: Hit Like or Dislike on any result. The generator adjusts its internal weights and gets smarter with every click — nudging future results closer to what you actually want.
- Reproducible Results with Seeds: Every generated look is tied to a numeric Seed. Share one number with your teammate — they paste it in and get the exact same result. Perfect for collaborative workflows.
- Smart Math, Not Pure Chaos: The algorithm uses color theory (Triadic, Complementary, Analogous) and per-mood stylistic rules. You get real art direction, not a broken neon result. Need something wilder? Turn the Chaos slider up.
- Nudge & Lock: Found a result you almost like? Lock the perfect parameters and gently Nudge the rest to find happy accidents — without ruining what's already working.
- 100% Safe to Experiment: Compare changes with a built-in A/B Split-View slider. Broke something? Restore your original setup in one click using Snapshot History.
- Save & Share Presets: Found a perfect look? Save it as a reusable Preset with a preview thumbnail — easy to reapply to any scene or share across a team.
- Color Palette Lock: Force the generator to sample colors exclusively from a gradient you provide. Essential for branded projects or scenes with a strict color language.
- 15 Genre Profile Templates: Never start from a blank profile again. Built-in templates (Cinematic, Cyberpunk, Arctic, Horror, Noir and more) add the right components automatically — correctly tuned for URP or HDRP.
- Bake to Animation: Need a "Low Health" screen effect? Bake the transition between two visual states directly into a standard Unity AnimationClip — no scripting required.
- Zero Runtime Overhead: Editor-only. Nothing ships to your players — no performance cost, no build bloat.
Save hours of manual tweaking. Get a professional look in seconds.
Render Pipeline Compatibility
✅ URP (Universal Render Pipeline) — Fully supported. All features available.
✅ HDRP (High Definition Render Pipeline) — Fully supported. All features available.
⚠️ Custom RP — Partially supported. Scanning, randomization and mood system work if your Custom Render Pipeline uses Unity's Volume system (VolumeProfile/VolumeComponent). Profile templates will fall back to URP-style components.
🚫 Built-in (Legacy) Render Pipeline — Not supported. The tool relies on Unity's Volume API (VolumeProfile/VolumeComponent), which is not used by the Built-in pipeline. Profile creation templates are available, but scanning and randomization will find no components to work with. Consider upgrading to URP — Unity's recommended pipeline for new projects.
A quick start guide is included inside the package.
The tool is intuitive out of the box — no lengthy documentation needed. Questions? You're welcome in my Discord!
Roadmap & Future Updates
Major upcoming features include:
- AI Integration: Smart text-to-profile generation.
- Global Lighting Control: Expanding the engine to manage Scene Lights, Ambient settings, and Skyboxes.
Support & Contact
If you have any questions, found a bug, or have a feature request, please use one of the following channels:
- Email: [[email protected]]
- Discord: [https://discord.gg/vCVh7BD9Ps] - help, bug reports, suggestions and more.
From the publisher's Asset Store listing.
Technical details
Core Architecture & Scanning
- Universal Reflection Scanning: Automatically detects and hooks into Built-in, URP, HDRP, and custom 3rd-party VolumeComponent types without hardcoding.
- Smart Parameter Classification: Automatically categorizes properties, analyzes their visual impact, and isolates "dangerous" parameters (to prevent rendering crashes).
- Feedback-Driven Probability: Includes a Like/Dislike feedback loop that adjusts parameter ProbabilityWeight under the hood to align with your preferences.
Variation Engine & Algorithms
- Deterministic Generation: Fully seed-based randomization controlled by a global Chaos Level guarantees reproducible results.
- 13+ Mood Profiles: Purpose-built algorithms (Cinematic, Cyberpunk, Glitch, Noir, Ethereal, etc.) that intelligently constrain specific parameters rather than guessing.
- 16 Color Harmony Modes: Mathematically enforces strict color theory (Triadic, Split-Complementary, Golden Hour, Scene-Based) across all color properties.
- Custom Palette Forcing: Map your post-processing colors strictly to a custom Gradient with adjustable blending strength.
Workflow & Iteration Tools
- Batch Visual Gallery: Renders multi-candidate previews using temporary RenderTextures. Supports two generation modes: "Diverse" (broad exploration) and "Refining" (micro-iterations).
- Nudge & Shift Math: Dedicated algorithms to mathematically offset values by a tiny fraction, allowing you to fine-tune without losing the core aesthetic.
- Non-Destructive History: Auto-captures VolumeSnapshot states. Supports instant baseline restoration, history limits, and safe experimentation.
- Granular Locking & Comparison: Lock specific overrides or entire components. Compare changes via an interactive A/B split-screen window (PostProcessingCompareWindow).
Export, Storage & Integration
- Preset System: Save your favorite generated logic as a reusable RandomizerPreset (ScriptableObject) with embedded preview PNGs.
- Animation Generator: Automatically builds an AnimationClip (with perfectly mapped AnimationCurves) transitioning smoothly between any two Volume Snapshots.
- Asset Baking: Export your active Volume Profile into a clean, new asset, leaving your original templates untouched.
- Editor-Only: 100% Editor script logic. Zero runtime overhead and completely clean builds.
Compatibility
| Unity version | Built-in | URP | HDRP | Custom |
|---|---|---|---|---|
| 6000.0.56f1 | Not listed | Compatible | Compatible | Compatible |
| 2022.3.62f1 | Not listed | Compatible | Compatible | Compatible |
As listed on the Asset Store.