Anko Post-Processing Generator View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
2022.3.62 or later
Package size
2.0 MB
Files
130
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3
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2

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Anko Post-Processing Generator

by ankonoanko (opens in new tab)

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Instant visuals for your game. A "Find it look good" button for programmers and a powerful variation engine for artists. Fully supports URP and HDRP.

Price $29.99

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Price history

Last 6 months

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Price history for Anko Post-Processing Generator, 6 months Current $29.99; lowest $29.99; highest $29.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

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Anko Post-Processing Generator screenshot 1

Anko Post-Processing Generator screenshot 1

About this asset

Setting up post-processing volumes takes time. If you are a programmer or solo developer, you probably just want your game to look decent — so you can get back to coding.

Anko Post-Processing Generator automates your visual style. It is not a chaotic randomizer. It is a smart workflow tool that builds professional visual profiles in seconds.

Whether you are a programmer who just wants the game to look good, or an artist looking for a smart tool to break a creative block — this generator handles the heavy lifting.

Top Features:

  • 1-Click Visual Gallery: Pick a mood (Cyberpunk, Horror, Cinematic) and click Generate. The tool creates a grid of unique visual variations. Pick the best one and apply it instantly.
  • Adaptive Feedback — The Tool Learns Your Taste: Hit Like or Dislike on any result. The generator adjusts its internal weights and gets smarter with every click — nudging future results closer to what you actually want.
  • Reproducible Results with Seeds: Every generated look is tied to a numeric Seed. Share one number with your teammate — they paste it in and get the exact same result. Perfect for collaborative workflows.
  • Smart Math, Not Pure Chaos: The algorithm uses color theory (Triadic, Complementary, Analogous) and per-mood stylistic rules. You get real art direction, not a broken neon result. Need something wilder? Turn the Chaos slider up.
  • Nudge & Lock: Found a result you almost like? Lock the perfect parameters and gently Nudge the rest to find happy accidents — without ruining what's already working.
  • 100% Safe to Experiment: Compare changes with a built-in A/B Split-View slider. Broke something? Restore your original setup in one click using Snapshot History.
  • Save & Share Presets: Found a perfect look? Save it as a reusable Preset with a preview thumbnail — easy to reapply to any scene or share across a team.
  • Color Palette Lock: Force the generator to sample colors exclusively from a gradient you provide. Essential for branded projects or scenes with a strict color language.
  • 15 Genre Profile Templates: Never start from a blank profile again. Built-in templates (Cinematic, Cyberpunk, Arctic, Horror, Noir and more) add the right components automatically — correctly tuned for URP or HDRP.
  • Bake to Animation: Need a "Low Health" screen effect? Bake the transition between two visual states directly into a standard Unity AnimationClip — no scripting required.
  • Zero Runtime Overhead: Editor-only. Nothing ships to your players — no performance cost, no build bloat.

Save hours of manual tweaking. Get a professional look in seconds.

Render Pipeline Compatibility

✅ URP (Universal Render Pipeline) — Fully supported. All features available.

✅ HDRP (High Definition Render Pipeline) — Fully supported. All features available.

⚠️ Custom RP — Partially supported. Scanning, randomization and mood system work if your Custom Render Pipeline uses Unity's Volume system (VolumeProfile/VolumeComponent). Profile templates will fall back to URP-style components.

🚫 Built-in (Legacy) Render Pipeline — Not supported. The tool relies on Unity's Volume API (VolumeProfile/VolumeComponent), which is not used by the Built-in pipeline. Profile creation templates are available, but scanning and randomization will find no components to work with. Consider upgrading to URP — Unity's recommended pipeline for new projects.

A quick start guide is included inside the package.

The tool is intuitive out of the box — no lengthy documentation needed. Questions? You're welcome in my Discord!

Roadmap & Future Updates

Major upcoming features include:

  • AI Integration: Smart text-to-profile generation.
  • Global Lighting Control: Expanding the engine to manage Scene Lights, Ambient settings, and Skyboxes.

Support & Contact

If you have any questions, found a bug, or have a feature request, please use one of the following channels:

From the publisher's Asset Store listing.

Technical details

Core Architecture & Scanning

  • Universal Reflection Scanning: Automatically detects and hooks into Built-in, URP, HDRP, and custom 3rd-party VolumeComponent types without hardcoding.
  • Smart Parameter Classification: Automatically categorizes properties, analyzes their visual impact, and isolates "dangerous" parameters (to prevent rendering crashes).
  • Feedback-Driven Probability: Includes a Like/Dislike feedback loop that adjusts parameter ProbabilityWeight under the hood to align with your preferences.

Variation Engine & Algorithms

  • Deterministic Generation: Fully seed-based randomization controlled by a global Chaos Level guarantees reproducible results.
  • 13+ Mood Profiles: Purpose-built algorithms (Cinematic, Cyberpunk, Glitch, Noir, Ethereal, etc.) that intelligently constrain specific parameters rather than guessing.
  • 16 Color Harmony Modes: Mathematically enforces strict color theory (Triadic, Split-Complementary, Golden Hour, Scene-Based) across all color properties.
  • Custom Palette Forcing: Map your post-processing colors strictly to a custom Gradient with adjustable blending strength.

Workflow & Iteration Tools

  • Batch Visual Gallery: Renders multi-candidate previews using temporary RenderTextures. Supports two generation modes: "Diverse" (broad exploration) and "Refining" (micro-iterations).
  • Nudge & Shift Math: Dedicated algorithms to mathematically offset values by a tiny fraction, allowing you to fine-tune without losing the core aesthetic.
  • Non-Destructive History: Auto-captures VolumeSnapshot states. Supports instant baseline restoration, history limits, and safe experimentation.
  • Granular Locking & Comparison: Lock specific overrides or entire components. Compare changes via an interactive A/B split-screen window (PostProcessingCompareWindow).

Export, Storage & Integration

  • Preset System: Save your favorite generated logic as a reusable RandomizerPreset (ScriptableObject) with embedded preview PNGs.
  • Animation Generator: Automatically builds an AnimationClip (with perfectly mapped AnimationCurves) transitioning smoothly between any two Volume Snapshots.
  • Asset Baking: Export your active Volume Profile into a clean, new asset, leaving your original templates untouched.
  • Editor-Only: 100% Editor script logic. Zero runtime overhead and completely clean builds.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.0.56f1 Not listed Compatible Compatible Compatible
2022.3.62f1 Not listed Compatible Compatible Compatible

As listed on the Asset Store.