🔥 Track performance LIVE in Edit Mode and simulate camera movement to see Play-mode behavior instantly — batches, tris, draw calls, materials and more, exactly in the direction your camera is looking. Ultra-fast optimization for mobile, console and PC.
MAG Performance Radar – Scene View HUD + Heatmap 🔥
Stop guessing where your scene becomes heavy.
MAG Performance Radar shows you real rendering cost directly in Scene View, while you design levels — no Play Mode, no Profiler setup, no workflow interruption.Move the camera → instantly see what becomes expensive.
Just like testing gameplay performance, but inside the editor.🚀 What it does
⚡ Live HUD in Scene View with:
- Estimated Batches
- SetPass
- DrawCalls
- Triangles / Vertices
- Materials
- Shadow casters
- Realtime lights
- Simulates camera view:
- Frustum-based analysis
- Custom far-clip simulation
-Radius scan mode
⚡ Real-time heatmap:
- See heavy zones instantly
- Identify problem segments while building maps
- Click any cell → select all objects inside
⚡ Top offenders detection:
- Heaviest objects ranked automatically
- Click to select & frame
- Jump directly to optimization targets
- Instant optimization helpers:
- Disable Cast Shadows (Undo supported)
- Enable GPU Instancing
- Select material / triangle / batch offenders
⚡ Risk scoring:
- LOW / MID / HEAVY performance indicator
- Mobile-friendly thresholds (Low-end profile)
- Understand performance impact at a glance
⚡ Export tools:
- H TML performance report
-CSV path recording
- Share optimization data with team🎯 Built for real production workflows
⚡ Perfect for:
- Mobile games
- Open worlds
- Simulators
- Large environments
- Level designers
⚡ Optimization passes before releaseInstead of entering Play Mode and opening Profiler constantly, you:
- Move camera in Scene View
- See performance cost instantly
- Jump to heavy objects
- Fix them in seconds. Why it’s different
- Unity Profiler shows numbers.
⚡ MAG Performance Radar shows WHERE the problem is.You see:
- which direction is heavy
- which segment breaks performance
- which objects cause it
and you can fix them immediatelyAll without leaving Edit Mode.🧠 Performance metrics (important)
- Batches / SetPass / DrawCalls are estimated using real renderer grouping
(mesh + material + lightmap + shadow settings).They are designed for fast optimization decisions in editor, not as a replacement for the Unity Profiler.Use Radar → detect problems fast
- Use Profiler → validate final resultsThis combo is extremely powerful.🧩 Profiles included
- Low-end mobile (30 FPS)
- Mid devices
- High-end PC/console
⚡ Custom profiles (save your own thresholds)📦 Use cases
- Optimize mobile scenes before publishing
- Detect heavy map zones instantly
- Validate LOD / shadows / batching visually
- Speed up level design workflow
- Reduce iteration time dramatically💬 Ideal for teams & solo devs
⚡ Level designers see instantly if:
- a prop is too heavy
- a segment kills performance
- shadows are overused
materials break batchingNo need to wait for build or profiling sessions.🏁 Result
You optimize while building, not after.Faster workflow.
- Cleaner scenes.
Better performance on every platform.If you build environments, large maps or mobile games, this tool will save you hours every week.