MAG Performance Radar – Scene View HUD + Heatmap (Batches/SetPass/Tris) View on Asset Store (opens in new tab)

Package details

Latest version
1.0
Last updated
First released
Unity version
6000.2.12 or later
Package size
7.8 MB
Files
37
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3
Views in the past week
6

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MAG Performance Radar – Scene View HUD + Heatmap (Batches/SetPass/Tris)

by MAG Software (opens in new tab)

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  • Price drop

MAG Performance Radar lets you track scene performance LIVE in Edit Mode and simulate camera movement to preview Play-mode rendering cost instantly.

Discount -75% Previous price $27.99 Price $6.99

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Price history

Last 6 months

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Price history for MAG Performance Radar – Scene View HUD + Heatmap (Batches/SetPass/Tris), 6 months Current $6.99; lowest $6.99; highest $27.99 in this period. $0 $25 $50 Jun Jul Aug Sep Oct Nov

Asset preview

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MAG Performance Radar – Scene View HUD + Heatmap (Batches/SetPass/Tris) screenshot 1

MAG Performance Radar – Scene View HUD + Heatmap (Batches/SetPass/Tris) screenshot 1

About this asset

🔥 Track performance LIVE in Edit Mode and simulate camera movement to see Play-mode behavior instantly — batches, tris, draw calls, materials and more, exactly in the direction your camera is looking. Ultra-fast optimization for mobile, console and PC.

MAG Performance Radar – Scene View HUD + Heatmap 🔥
Stop guessing where your scene becomes heavy.
MAG Performance Radar shows you real rendering cost directly in Scene View, while you design levels — no Play Mode, no Profiler setup, no workflow interruption.Move the camera → instantly see what becomes expensive.
Just like testing gameplay performance, but inside the editor.🚀 What it does
⚡ Live HUD in Scene View with:
- Estimated Batches
- SetPass
- DrawCalls
- Triangles / Vertices
- Materials
- Shadow casters
- Realtime lights
- Simulates camera view:
- Frustum-based analysis
- Custom far-clip simulation
-Radius scan mode

⚡ Real-time heatmap:
- See heavy zones instantly
- Identify problem segments while building maps
- Click any cell → select all objects inside

⚡ Top offenders detection:
- Heaviest objects ranked automatically
- Click to select & frame
- Jump directly to optimization targets
- Instant optimization helpers:
- Disable Cast Shadows (Undo supported)
- Enable GPU Instancing
- Select material / triangle / batch offenders

⚡ Risk scoring:
- LOW / MID / HEAVY performance indicator
- Mobile-friendly thresholds (Low-end profile)
- Understand performance impact at a glance

⚡ Export tools:
- H TML performance report
-CSV path recording
- Share optimization data with team🎯 Built for real production workflows

⚡ Perfect for:
- Mobile games
- Open worlds
- Simulators
- Large environments
- Level designers

⚡ Optimization passes before releaseInstead of entering Play Mode and opening Profiler constantly, you:
- Move camera in Scene View
- See performance cost instantly

- Jump to heavy objects
- Fix them in seconds. Why it’s different
- Unity Profiler shows numbers.

⚡ MAG Performance Radar shows WHERE the problem is.You see:
- which direction is heavy
- which segment breaks performance
- which objects cause it
and you can fix them immediatelyAll without leaving Edit Mode.🧠 Performance metrics (important)
- Batches / SetPass / DrawCalls are estimated using real renderer grouping
(mesh + material + lightmap + shadow settings).They are designed for fast optimization decisions in editor, not as a replacement for the Unity Profiler.Use Radar → detect problems fast
- Use Profiler → validate final resultsThis combo is extremely powerful.🧩 Profiles included
- Low-end mobile (30 FPS)
- Mid devices
- High-end PC/console

⚡ Custom profiles (save your own thresholds)📦 Use cases
- Optimize mobile scenes before publishing
- Detect heavy map zones instantly
- Validate LOD / shadows / batching visually
- Speed up level design workflow
- Reduce iteration time dramatically💬 Ideal for teams & solo devs

⚡ Level designers see instantly if:
- a prop is too heavy
- a segment kills performance
- shadows are overused
materials break batchingNo need to wait for build or profiling sessions.🏁 Result

You optimize while building, not after.Faster workflow.
- Cleaner scenes.

Better performance on every platform.If you build environments, large maps or mobile games, this tool will save you hours every week.

From the publisher's Asset Store listing.

Technical details

  • Works directly in Scene View (Edit Mode, no Play Mode required)
  • Frustum-based performance scanning
  • Simulated camera far-clip distance
  • Layer filtering support
  • Supports MeshRenderer & SkinnedMeshRenderer
  • Live HUD overlay in Scene View
  • Real-time heatmap visualization
  • Top offenders detection system
  • One-click optimization helpers (GPU instancing / shadows)
  • HTML & CSV performance reports export

Important:
Performance metrics (batches, SetPass, draw calls) are estimated for fast editor optimization and may differ from Unity Profiler results.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP Custom
6000.2.12f1 Compatible Compatible Compatible Compatible

Supports Built-in Render Pipeline, URP and HDRP.
This tool is editor-only and does not depend on render pipeline shaders or runtime graphics features.

Works in any Unity project regardless of pipeline configuration.

Tested on:
• Built-in
• URP
• HDRP

No additional setup required.

As listed on the Asset Store.