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Package details
- Latest version
- 1.0.0
- Last updated
- First released
- Unity version
- 6000.3.8 or later
- Package size
- 20.8 MB
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- 287
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- 24
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Stealth Mechanics - Player Detection System
Modular stealth system with customizable vision, sound, and light sensors. Includes detection components, behavior modules, and ScriptableObject configs for flexible setup.
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Last 6 months
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Stealth Mechanics - Player Detection System screenshot 1
About this asset
Stealth System is a modular stealth framework for Unity, built to help you create detection-driven gameplay using vision, sound, and light-based sensors. It provides flexible detection components, behavior modules, and ScriptableObject-based configuration so you can design stealth mechanics that fit your game without rewriting core logic.
The system is built around a simple idea: separate sensing, detection logic, and behavior response into clean, reusable modules. This lets you prototype quickly, fine-tune stealth rules, and scale from small scenes to complex AI-driven levels.
HELPFUL LINKS:| ๐ WEBSITE | ๐ฌ DISCORD |
๐ฌ Stealth System โ Core Capabilities
๐๏ธ Modular Vision Detection
Configurable vision cones with adjustable angle, distance, and obstacle checks.
Supports line-of-sight validation and flexible detection thresholds.
๐ Sound-Based Detection
React to player-generated noise (movement, actions, environment).
Tune hearing radius, sensitivity, and reaction timing per AI type.
๐ก Light & Visibility Awareness
Optional light-based modifiers that influence detection strength.
Adapt stealth difficulty based on illumination, exposure, or custom visibility logic.
๐ง Behavior Modules
Plug detection results into modular behavior responses: patrol, investigate, chase, alert, return-to-post.
Designed to integrate cleanly with your existing AI or state machine system.
๐ฆ ScriptableObject Configuration
All core parameters are data-driven via ScriptableObjects.
Create different guard types, difficulty presets, or level-specific stealth rules without touching code.
โ๏ธ Clean & Scalable Architectur
Separation of sensors, detection logic, and response layers.
Built to scale from simple prototype stealth to production-ready AI systems.
๐ฎ Best Fit Genres
Stealth System works especially well for:
โ Stealth action and tactical infiltration games
โ Action-adventure titles with stealth sections
โ RPGs with guard/NPC awareness mechanics
โ Survival and horror games with detection pressure
โ Top-down or isometric stealth gameplay
โ Simulation or sandbox projects with AI awareness systems
โ Prototypes and vertical slices requiring stealth mechanics
โญ Why Choose Stealth System?
Because it gives you a modular, sensor-based stealth foundation instead of a hardcoded โone-guard script.โ Vision, sound, and light detection are configurable, extensible, and ready to plug into your AI pipeline.
Less custom detection code โ more focused stealth design.
๐งฉ Integrates Great With These Asset Types
๐น AI behavior trees and state machines
๐น Navigation and pathfinding systems
๐น Character controllers (1st/3rd person or top-down)
๐น Animation and IK systems
๐น Lighting systems and day/night cycles
๐น Quest and mission frameworks
๐น Save/load systems
๐น Audio systems for dynamic noise generation
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- Emerald AI 2025
- A* Pathfinding Project Pro
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- Enemy AI
- Mobile Pedestrian System
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- Clean Multiplayer Pro
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From the publisher's Asset Store listing.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.3.8f1 | Compatible | Compatible | Compatible |
As listed on the Asset Store.