Fantasy Demones Archer OFFICIAL SALE

Youtube Video Presentation: https://www.youtube.com/watch?v=s-Nil3IraZ0


✦ Features :

My unique design (sculpted in zbrush)

Modular (each part is changeable)

Cloth + Hair + Tail simulation able

2 body mesh resolution (optimized + high quality)

Rigged to UE5 Skeleton simple + complex with corrective joints (works with all Animations on marketplace)

Weapon Included


Modular parts:

Hair

Horns

Tail

Torso

Skirt

Bandages

Upper arm

Lower arm

Upper leg

Lower leg


✦ Technical Info

Body - 17,000 vertices 33,600 triangles

Body high def best quality - 60,000 vertices 127,600 triangles


Archer costume 22.8k triangles

Bow complect 5.8k triangles


Hair 27.739 vertices 41.028 triangles

Hair2(braid) 28.939 vertices 39.228 triangles

   

Horns - 814 vertices, 1.582 triangles

Tail - 589 vertices, 1,164 triangles


Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)


16 Materials : 4 for body 1 Hair 1 Bandages 1 Horns-Tail 9 for costume

4K textures : 4096x4096 px

AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity

Eyes has metahumans mesh and uv so you can put you own eye shader and texture.

Rig - based on UE5 Quinn mannequin

Ue5 skeleton is clean, no bones are added or remuved.

Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)

The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.


✦ Tested with (see on video)

Game Animation Sample

Alsv4

Standard 3rd person template animations

Echo Animations


✦ Unity Project and compability

Stil new to Unity and some features will be implemented in future.

Project build on Standart render pipeline.

Tail and cloth physics is not included for Unity, you should configure it as you would like.

No advanced shaders implemented but texture maps for shader graph are included.

Unity version 2021.3 +

Suports SRP, URP, HDRP.

Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.

All mannequin animations included.

Thanks!