Youtube Video Presentation: https://www.youtube.com/watch?v=s-Nil3IraZ0
✦ Features :
My unique design (sculpted in zbrush)
Modular (each part is changeable)
Cloth + Hair + Tail simulation able
2 body mesh resolution (optimized + high quality)
Rigged to UE5 Skeleton simple + complex with corrective joints (works with all Animations on marketplace)
Weapon Included
Modular parts:
Hair
Horns
Tail
Torso
Skirt
Bandages
Upper arm
Lower arm
Upper leg
Lower leg
✦ Technical Info
Body - 17,000 vertices 33,600 triangles
Body high def best quality - 60,000 vertices 127,600 triangles
Archer costume 22.8k triangles
Bow complect 5.8k triangles
Hair 27.739 vertices 41.028 triangles
Hair2(braid) 28.939 vertices 39.228 triangles
Horns - 814 vertices, 1.582 triangles
Tail - 589 vertices, 1,164 triangles
Bandages - 2.360 vertices 4.227 triangles (uses proxy for simulation in UE)
16 Materials : 4 for body 1 Hair 1 Bandages 1 Horns-Tail 9 for costume
4K textures : 4096x4096 px
AlbedoTransparency, MetallicSmoothness, Normal Opengl, AO for Unity
Eyes has metahumans mesh and uv so you can put you own eye shader and texture.
Rig - based on UE5 Quinn mannequin
Ue5 skeleton is clean, no bones are added or remuved.
Tail has it own skeleton for ragdoll simulation(must be attached to pelvis bone of ue skeleton)
The model is fully compatible with UE5 mannequin, works with any compatible animaiton and can be easely replaced.
✦ Tested with (see on video)
Game Animation Sample
Alsv4
Standard 3rd person template animations
Echo Animations
✦ Unity Project and compability
Stil new to Unity and some features will be implemented in future.
Project build on Standart render pipeline.
Tail and cloth physics is not included for Unity, you should configure it as you would like.
No advanced shaders implemented but texture maps for shader graph are included.
Unity version 2021.3 +
Suports SRP, URP, HDRP.
Hair, eyelashes and cloth has doublesided standart shader so if it turn purple just enable double-sided on shader.
All mannequin animations included.
Thanks!