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Endless Runner Template | Infinite Runner/Endless Runner/ Mobile Runner Template
Production-ready Endless Runner with lanes, combos, jetpack, magnet, procedural segments, UI, audio & star rating system built after successful mobile games.
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Endless Runner Template | Infinite Runner/Endless Runner/ Mobile Runner Template screenshot 1
About this asset
Endless Runner Template is a full-feature Unity framework for building polished 3-lane endless runner games with a clean, modular architecture and fast setup. It’s designed to help you prototype quickly, iterate safely, and ship a production-ready runner without rebuilding the same systems from scratch.
This package includes a complete gameplay loop, scoring/meta hooks, power-ups, procedural world spawning, UI, audio, and optional NPC utilities — all organized into clear folders and built under the GolemkinGames namespace for clean integration into existing projects.
What You Get
Core Endless Runner Loop
- 3-lane movement (left / center / right) with responsive lane switching
- Jump system with grounded detection
- Slide system that dynamically shrinks the CharacterController capsule height (perfect for low obstacles)
- Obstacle hits trigger Game Over through the GameManager
- Distance-based scoring (configurable score-per-distance)
- Speed increases over time (optional) with:
Enable/disable acceleration
Increase rate per second
Maximum speed cap
Everything is tunable in the Inspector, making it easy to adjust difficulty and pacing.
Coins + Combo Multiplier System
Coins are more than collectibles — they tie directly into the scoring loop.
- Coin pickup system with trigger colliders
- Optional bob/spin motion for visual polish
- Combo multiplier system:
Collect coins within a configurable time window to grow multiplier tiers
Multiplier affects both coin value and distance scoreAdjustable time window, coins-per-tier, max multiplier
Event: OnComboChanged(int multiplier) for UI/audio hooks
This system makes it easy to create “flow state” gameplay and reward skilled play.
Star Rating (0–3 Stars)
A complete star-rating system for the game over screen:
- Score thresholds for:
1 star
2 stars
3 stars - UI-ready star image array assignment
- Configurable earned/unearned colors
- Optional star text output (ex: “2 / 3”)
Perfect for progression, level-like goals, or mobile meta tuning.
Power-Ups Included
Magnet Pickup
- Simple trigger pickup
- Configurable duration
- Coins in a radius get pulled toward the player
- Works using coin layer detection for clean filtering
Jetpack Pickup
A fully featured jetpack gameplay mode:
- Player launches upward to a configurable fly height
- Temporary invincibility above obstacles
- Configurable rise speed + descent speed
- Optional speed multiplier while flying
- Automatically spawns coins across all lanes during flight:
Assign your coin prefab once
Set coin spacing - Animator support:
Jetpack bool active
Land trigger on touchdown
This creates a strong “featured moment” in the run and gives you a premium-feeling power-up out of the box.
Endless World Generation (Segment Spawner)
A recommended procedural pipeline for infinite worlds:
- Drop in segment prefabs (floor + coins + obstacles + décor)
- Spawner handles:
Initial segment loading
Spawning ahead of the player
Destroying behind the player - Optional EndlessRunnerSegment component for:
Length definition
Weighting for spawn selection
This enables a professional workflow where designers can create content purely through prefabs.
Smooth Follow Camera
Includes a dedicated runner camera script:
- Smooth follow behavior
- Auto-find player support
- Adjustable offsets and smoothing for different art styles and camera vibes
UI (HUD + Full UI Flow)
You can choose between:
- EndlessRunnerHUD (lightweight HUD + game over)
- EndlessRunnerUI (full UI flow including start/pause/game over)
Supported UI elements:
- Score, Coins, Distance (TextMeshPro)
- Combo panel + combo text (“2X”, “3X”…)
- Optional magnet timer panel
- Optional jump bar fill UI
- Game over panel with restart button
- Star images + optional star count text
Everything is reference-based (no magic scene dependency), so it’s safe to move between scenes and projects.
Audio System (6 Dedicated Audio Sources)
EndlessRunnerAudio auto-connects to gameplay events and provides clean mixing using separate AudioSources:
- Music source (loop + fade on game over)
- Player SFX (jump, slide, lane change, land)
- Coin SFX (pitch randomization for variety)
- Game SFX (hit, fall, game start, game over)
- Power-up SFX (magnet, jetpack start/end)
- Jetpack engine loop (while flying)
Runtime controls:
- PlaySFX(clip, volume)
- SetMasterVolume(0–1)
- SetMusicVolume(0–1)
- ToggleMute()
This gives you pro-level audio separation without extra setup work.
NPC Patrol (Optional)
Populate your world with lightweight NPCs using EndlessRunnerNPCPatrol:
- PingPong or Loop waypoint travel
- Adjustable speed + wait time per waypoint
- Optional facing direction behavior
- Animator integration (Speed float)
- Gizmos in scene view to visualize paths
Great for background life, crowds, or animated scenery.
Utility Scripts
Includes small helpers like:
- EndlessRunnerRotator (spin coins/pickups/decor in local or world space)
- Obstacle marker component for consistent tagging
Clean Folder Structure
Scripts are organized by responsibility:
Core, Camera, Collectibles, Environment, Obstacles, NPC, UI
All scripts are under the GolemkinGames namespace to avoid collisions and keep your project clean.
Ideal For
- Mobile endless runners
- Hyper-casual runner prototypes
- Rapid iteration + A/B tuning
- Teams needing a reliable base layer
- Designers who prefer prefab-driven pipelines
What You Supply
- Models / characters / animations (optional)
- Audio clips (optional)
- UI styling / sprites (optional)
Everything else is included and ready to go.
From the publisher's Asset Store listing.
Technical details
Endless Runner Template is a modular, event-driven Unity framework for building scalable 3-lane endless runner games with clean separation of concerns and inspector-driven tuning.
All scripts are organized under the GolemkinGames namespace and structured by responsibility (Core, Camera, Collectibles, Environment, UI, Audio, NPC). Systems communicate through events rather than hard references where possible, making extension and replacement straightforward.
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.0.64f1 | Not listed | Compatible | Not listed |
As listed on the Asset Store.