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Package details
- Latest version
- 1.0
- Last updated
- First released
- Unity version
- 6000.2.14 or later
- Package size
- 4.4 MB
- Files
- 76
- Favorites
- 7
- Views in the past week
- 24
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- $9.99 on
Keywords
Ragdoll Tuner Pro + Creature Builder
Create , tune or extend ragdolls, fine tune physics, and bake hit & death animations — all in one pipeline.
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Price history
Last 6 months
USDAsset preview
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Ragdoll Tuner Pro + Creature Builder screenshot 1
About this asset
Ragdoll Tuner Pro is a Unity Editor tool that lets you visually test, tune, and convert ragdoll physics into usable animation clips.
Instead of guessing joint limits, collider sizes, or hit reactions, you can:
- interactively simulate physics,
- preview exact start poses,
- preview joint limit movement on single or combined axis,
- apply forces or impulses,
- and bake the result directly into animation clips.
- create hundreds of hit or death animations in minutes.
It supports both Humanoid and Generic rigs and is designed for real production workflows — from indie games to studio pipelines. Auto-detects rig type and exports the appropiate clip type.
Creature Ragdoll Builder is an advanced and fully configurable ragdoll creator designed specifically to cater for complex non-humanoid generic models but can be used for humanoid models or simple bone-chains as well. Creature Ragdoll Creator can be used to "Extend" existing humanoid or non-humanoid ragdolls e.g include wings or tails.
Can be configured using a scripted object configuration file containing ignored bones, joint presets, bone mapping and many other features. Comprehensive mass distribution system can be applied on build or post build.
Both tools share the same configuration object and will use the same bone mappings and joint presets.
From the publisher's Asset Store listing.
Technical details
🦴 Ragdoll Inspection & Tuning
- Per-bone inspector with foldout sections
- CharacterJoint limits and springsVisual editing of:
Rigidbody settings
Colliders (Box / Capsule / Sphere) - Global scale correction
- Safe enable/disable of physics without breaking pose
🎥 Physics Testing
- Preview any animation state and scrub to an exact frame
- One-click ragdoll activation
- Restore animation cleanly after testing
- Apply configurable hit forces and torque
- Optional whole-ragdoll spin for dramatic effects
- Works in Play Mode, where Unity physics behaves correctly
🎬 Animation Baking
- Bake ragdoll motion into AnimationClips
- Generic transform curvesSupports:
Humanoid muscle curves - key reductionAdjustable:
duration
sample rate
smoothing - Auto naming with _hit / _death suffixes
💥 Hit Reaction Mode
- Record short hit reactions
- Automatically restore pose after impact
- melee hit responsesIdeal for:
damage flinches
knockbacks
☠ Death Animation Mode
- Record full ragdoll collapse
- Apply impact and/or torque to any bone from any direction
- Perfect for procedural or physics-based death animations
🦴 Creature Ragdoll Builder
Create stable, game-ready ragdolls in seconds.
Features
- Bone-based ragdoll creation
- Perfect for Creatures and non-humanoid rigs.
- Config-driven defaults (ScriptableObject based)
- Mass distributionAutomatic:
Rigidbody creation
Collider sizing (Box / Capsule / Sphere)
CharacterJoint setup - Global scale correction
- Humanoid and Generic rig support
Roadmap
Phase 1: Creature Builder + RagdollTuner (Available Now)
Phase 2: Advanced Humanoid Ragdoll Builder + Unified Hit-React System
Phase 3: Advanced Recovery Blending & Gameplay Enhancements
Compatibility
| Unity version | Built-in | URP | HDRP |
|---|---|---|---|
| 6000.2.14f1 | Compatible | Compatible | Compatible |
The package is 100% code based and materials used are simple one colour basic materials - demos are created using URP but are not required to use the tools.
As listed on the Asset Store.