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Tree Lines

Visualize GameObject parent-child relationships with tree lines. As your scene grows, it gets harder to track nested structures — tree lines make the hierarchy instantly readable.

  • Child objects: Dotted lines
  • Leaf objects: Solid lines
  • Customizable line color and thickness

Smart GameObject Icons

Badge icons are automatically displayed based on GameObject names and attached components.

  • Name-based: Player, Enemy, Canvas, Camera, Manager, and more
  • Component-based: Camera, Light, AudioSource, ParticleSystem, Animator, and more

Default Styles

Automatic color-coding based on names and components. Icon colors and row backgrounds are styled out of the box. Not a fan of a particular style? Each one can be toggled on/off individually. There's also an option to inherit colors to child objects.


Custom Styles

Define your own naming patterns and automatically style any matching GameObjects.

  • Create patterns like "Enemy," "Item," "Clone," "Trigger," etc. — any GameObject containing that text gets styled automatically
  • Set a custom row color and badge icon per pattern
  • Option to auto-apply to child objects
  • Quickly add patterns via the Option/Alt + Click popup

Per-Object Customization

Option/Alt + Click on any GameObject to configure it individually:

  • Row background color
  • Icon color
  • Tree line color
  • Custom badge icon (from built-in icons)
  • "Add Custom Name Style" button to create a pattern from the GameObject's name

Alternating Row Colors

Apply alternating background colors to rows for better readability in the Hierarchy.


Auto Cleanup

Customization data for deleted GameObjects is automatically removed.


Settings Window

Access all settings from Tools > KakoGames > KHierarchyView > Settings.


Requirements

  • Unity 2021.3 – 6000.3.5 (tested)
  • Windows / macOS