CENSOR - Screen-Space Quantization and Refraction View on Asset Store (opens in new tab)

Package details

Latest version
1.0.0
Last updated
First released
Unity version
6000.2.8 or later
Package size
6.5 MB
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89
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CENSOR - Screen-Space Quantization and Refraction

by Mirza Beig (opens in new tab)

1 rating, too few to average

"SSQR" for Non-Degenerate Rendering and μ-Rasterization via Per-Pixel, GPU-Accelerated Parallel Processing in Unity (URP).

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Last 6 months

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Price history for CENSOR - Screen-Space Quantization and Refraction, 6 months Current Free; lowest Free; highest Free in this period. $0 Jun Jul Aug Sep Oct Nov

Asset preview

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CENSOR - Screen-Space Quantization and Refraction screenshot 1

CENSOR - Screen-Space Quantization and Refraction screenshot 1

About this asset

Are you pro-censorship? We are.

With CENSOR ("PRO-fessional Edition"), *you* can be, too.

⚠️ ** See it in action!

🔗 Try the realtime, WebGL Demo.

^ WARNING: Somewhat censored/pixelated/blurred content.

> It's a pixelated glass and blur + censorship shader (visual effect).

-- Read the satirical 'paper' (article) about this asset and technique.

Apply it to meshes like squares and disable refraction for a pixelating censor effect. Or, use it as an actual straightforward glass shader with complex meshes, by turning up the resolution (no performance cost for higher resolutions).

🎉 It's fast, and works on desktop, mobile, and WebGL.

(Just make sure to enable Opaque Texture rendering.)

Happy censoring!

---

Use the shader with any material, it's self-explanatory.

Adjust the resolution (aka: steps, quantization scale).

> increase/decrease pixelation.

Adjust refraction strength to increase/decrease glass-like distortion.

-- Refraction can be scaled by distance, for relative quantization.

If you supply a global _CameraBlurTexture, you can use the toggle.

From the publisher's Asset Store listing.

Compatibility

Render pipelines supported in each Unity version
Unity version Built-in URP HDRP
6000.2.8f1 Not listed Compatible Not listed

As listed on the Asset Store.