Custom Texture Vignette Screen Effect URP is a full-screen post-process vignette solution for the Universal Render Pipeline. It uses a mask texture to define the vignette shape, so you can use circular, oval, or fully custom artwork. The effect is controlled entirely at runtime via a simple API: enable or disable it, change scale (intensity/size), swap textures, or animate scale over time with optional curves. Ideal for scene transitions, focus or tunnel effects, damage feedback, and cinematic moments. Supports URP Render Graph when available and falls back to compatibility mode on older versions.
Easy integration with your project - the asset is designed to be super easy to integrate. It works as a Renderer Feature and it requires only few clicks to start operate. Works with existing URP projects, no pipeline or project settings changes needed beyond adding the feature to the renderer.
Features:
Use Cases:
- Sniper scope
- Damage screen effect
- Tunnel effect
- Stylized screen effect
- Binocular effect
- UI masking effect
Contact: bigwhistlergames@gmail.com
Supports Unity version 6000.0.39f1 and above